
SiliconeDolls
This modification for Minecraft introduces comprehensive fake player (bot) functionality with advanced command system for individual and group control automation.
Virtual Character Management
Create and manage bot characters using the /player <name>
command system:
Movement Commands:
spawn <[at coordinates]> [looking] [in dimension] [in gamemode]
— spawn bot at specified locationmove <direction>
— movement in specified directionjump/use/attack [once|continue|interval <gt>]
— action execution with different timing modescrouch/uncrouch
— posture changessprint/unsprint
— movement speed adjustment
Interaction Commands:
look [at coordinates|direction]
— view direction modificationrotate [degrees XY|rotation angle]
— character rotationhotbar <slot>
— quick access panel slot selectiondropstack <all>
— inventory item removalmount/dismount
— vehicle and entity interactionshadow
— offline player replacement with AI assistantstop
— complete activity termination
Key Parameters:
- Once — single action execution
- Continue — continuous repetition every game tick
- Interval — execution after specified tick count (GT)
Bot Registry Management
The /bot
system provides centralized control over all created characters:
list <[page]>
— view all active botsadd <name> <description>
— register new characterload <name>
— activate autonomous operationremove <name>
— complete system removal
Group Operations
/bot group
commands offer collective control capabilities:
create <group name>
— team formationadd <bot> <group>
/remove <bot> <group>
— group composition modificationload <group>
/unload <group>
— mass activation/deactivationinfo <group>
— detailed status and composition report
Technical Parameters:
Game coordinates formatted as: 100 64 -200
Dimension options: overworld, nether, end accepted
Game modes: survival, creative, adventure, spectator
Relative view direction: ~5 ~-10
Game tick (GT) equals 1/20 real-time second
Practical Applications
This mod enables automation of repetitive Minecraft tasks:
- Automated resource farming
- Redstone contraption testing
- Complex scene creation with multiple characters
- Server performance simulation with simultaneous entity activity