
Simple Scaled Mobs
The modification implements a level system for mobs that depends on their distance from coordinates (0, 0). By default, the level increases every 100 blocks of distance. Depending on the obtained level, the health and damage of creatures are increased according to the following formula:
(Base + Flat (level - 1)) (1 + Rate * (level - 1))
All formula parameters are configurable: Base (default value 20), Flat (2), and Rate (0.0075).
The mod also adds an interface displaying the mob's level and its current health: