Simple Smithing Overhaul
Fully-featured solution that seamlessly integrates with vanilla gameplay style.
Smithing in the original Minecraft version features excessively high equipment maintenance costs, discouraging players from using these mechanics and forcing exclusive reliance on Mending enchantments. This mod expands equipment enhancement and maintenance options by overhauling standard smithing processes, introducing new template types, and reconfiguring enchantment acquisition sources. The main goal is to reduce the strict limitations and costs associated with smithing while increasing the importance of these mechanics for creating enchanted items, making the gameplay more rewarding.
All mod changes and innovations result in accelerated acquisition of enchanted items and increased enchantment system flexibility, while making the entire process more engaging and satisfying.
The mod includes a smithing advancement system implemented in vanilla style, featuring 11 main advancements and 2 hidden ones to discover.

Most mod aspects can be customized to personal preferences. The description below reflects default settings—check the configuration menu if something doesn't suit you.
Core Changes
Optimized Repairs
The amount of materials required to fully restore an item's durability now matches the crafting cost instead of the fixed number 4.
For example, a diamond pickaxe is crafted from 3 diamonds, meaning its full repair requires 3 diamonds instead of the usual 4. This rule applies to all repairable items in the game.
Additionally, repair recipes have been added for all vanilla items that previously lacked them. Netherite equipment can now be repaired with diamonds instead of netherite ingots.
These features are fully configurable for compatibility with other mods. Items from addons can be made repairable, and the material amount for their restoration can be defined in mod configuration. Settings for some popular mods have already been added.
Enhanced Anvil
- Repairing unenchanted items no longer requires experience costs.
- Equipment repair doesn't increase accumulated work penalty. Combining enchanted items and enhancing enchantments through new smithing templates still affects this parameter.
- Renaming items became free—no level costs.
- Anvils now get damaged half as often during use.
- The "Too Expensive!" limitation has been removed, allowing actions costing over 40 experience levels.
- When destroyed, anvils don't disappear but turn into broken anvils that cannot be used.
- Right-clicking an anvil with an iron block restores one stage of its durability.
Improved Grindstone
- Combining an enchanted item with netherite scrap in the grindstone halves its repair cost.
- Disenchanting items through the grindstone now yields significantly more experience.
Enchantment System and Loot Changes
To increase the importance of smithing mechanics, some restrictions have been introduced on the power of items obtained through enchantment tables and loot, while simultaneously increasing chances of finding enchanted books and experience bottles in chests.
The goal is to make the path to maximally enchanted items more meaningful and rewarding than relying on villager trading or random luck with enchanting.
- Maximum bookshelves accepted by the enchantment table reduced to 10 (was 15).
- Enchanted items from chests can also only have enchantments available to the enchantment table with 10 bookshelves.
- High-level enchantment books are significantly rarer in loot compared to low-level ones.
- Enchanted books sold by villagers always have level 1.
- Trading enchanted books with villagers is possible only 3 times before restocking (was 12).
But at the same time:
- Enchanted books and experience bottles appear in chests much more frequently and in more locations.
- Experience bottles provide significantly more experience units (30-50 instead of previous 3-11).
New Mechanics
Portable Equipment Repair
Equipment can now be repaired directly in the crafting inventory using flint or a new item—the whetstone. Simply combine the tool to repair, repair material, and flint/whetstone. Any item repairable in an anvil is now available for on-the-go repair.
Flint and regular whetstones only work with unenchanted items. Enchanted equipment requires enchanted whetstones. The enchanted whetstone must contain all enchantments from the item being repaired at equal or higher levels. Adding enchantments to whetstones can be done through the enchantment table (like books) or in an anvil by combining with enchanted books.
Flint is consumed in one use. Whetstones have 6 durability, with each repair having a chance to damage them by 1 unit. Whetstone durability can be restored in an anvil using quartz.

Item Destruction Prevention
Items no longer disappear when fully worn out. Instead, they remain with zero durability but become non-functional until repaired. To indicate broken status, their name turns red and a "Broken" prefix is added.

Enchantment Upgrade Template
Rare loot from End City chests, this smithing table template allows increasing any enchantment level on your item by one for an experience cost. Any enchanted items can be upgraded, including enchantment carriers like books. Upgrading increases accumulated work penalty.
If an item has multiple enchantments, the specific enchantment to upgrade can be selected by adding lapis (2 lapis—second enchantment upgrade, 3—third, etc.).

Pinnacle Enchantment Template
Rare find from Ancient City chests, this template transforms your "maximally enchanted" equipment into a pinnacle item, raising a random enchantment to a level above the maximum limit for a significant experience cost. This enables obtaining enchantments like Fortune IV, Looting IV, and other overpowered versions.
An item is considered "maximally enchanted" when it has all possible enchantments for it at maximum levels, excluding curses and enchantments disabled in configuration. Exclusive sets are accounted for—for example, both following pickaxes are considered "maximal" and suitable for pinnacle transformation:
- Fortune III, Efficiency V, Unbreaking III, Mending
- Silk Touch, Efficiency V, Unbreaking III, Mending
Pinnacle items can be upgraded multiple times to reselect the enhanced enchantment, but each subsequent upgrade cost increases. Enchantments with maximum level 1 (like Mending) aren't considered during upgrades. Cursed items cannot be upgraded.
Pinnacle items can still be repaired with whetstones—the stone doesn't need the enhanced enchantment at the same level, only the regular maximum enchantment level.
