
Simplex Terrain Generation
Simplex Terrain Generation represents a revolutionary terrain generation mod that completely transforms the world creation process in Minecraft. This modification uses advanced algorithms to form breathtaking landscapes that occupy the entire available height of the game world.
Generation Features
The mod implements an innovative biome placement system based on height, ensuring smooth and natural transitions between different terrain types. Thanks to thorough optimization, the code works exceptionally fast, creating complex landscapes without delays.
To activate the mod, simply select the "Simplex Terrain" world type when creating a new world. Server owners should specify "simplex" as the level type in the server.properties file.
Parameter Configuration
On the first game launch, a simplexterrain.json file will appear in the configuration folder, containing numerous parameters for fine-tuning generation. Experiment with settings to find the perfect balance for your gaming experience!
Various noise algorithms are available, each creating unique landscape features. The post-processor system allows adding elements absent in standard generation, while noise modifiers fundamentally change the terrain shape itself.
Technical Features
The mod uses a heightmap based on simplex noise, normalized to work in the range from 0 to 256 blocks. This heightmap is used both for block placement and biome distribution. Biomes are organized into seven clearly defined altitude zones:
- From Y0 to Y29: all varieties of deep ocean
- From Y30 to Y60: various ocean types
- Y63-Y66: beach zones
- Above Y67: four regions with different temperature characteristics
As altitude increases, biomes become colder, creating realistic altitudinal zonation.
Gallery
Savanna generation:
Tall mountain ridges:
Winding river channels:
Snowy river deltas:
Important Information
The project is in active development, so technical issues and errors may occur. The mod is developed exclusively for Fabric and will not be ported to Forge by the author.
Developers
SuperCoder79 - main developer Valoeghese - assistance in creating the world generation system