Simply Swords: Overhaul

This addon for Simply Swords fixes bugs and completely reworks ten unique swords, making them more convenient and predictable to use.
Main Improvements
Technical issues have been fixed, including a bug where when applying higher-level effects, the duration of the current effect was taken into account. All ten swords have retained their original concepts but received more intuitive mechanics.
Reworked Weapons
The Watcher & Watching Warglaive
Before:
- Effect "Omen": 5% chance to steal life from target with less than 25% HP and gain absorption
- Effect "Watcher": 5% chance to siphon health from nearby enemies
After:
- Effect "Omen": When killing an enemy, heals for 10% of its maximum health
- Effect "Watcher": Heals 0.5 HP with each hit
Changes: Low activation chance replaced with predictable effects
Storm's Edge
Before:
- Passive: Chance to reset ability cooldown
- Active: Dash with invulnerability, speed and haste
After:
- Passive: Each hit reduces cooldown by 1 second
- Active: Dash 12 blocks dealing damage to enemies in path and gaining Haste and Speed effects
Changes: Dash mechanics simplified, damage added along path
Soulrender
Before:
- Passive: Chance to apply weakening effects
- Active: Consume stacks dealing damage and healing
After:
- Passive: Each hit applies weakening effects
- Active: Consume stacks with progressive damage and healing
Changes: Weakening effects now applied predictably, damage scales progressively
Soul Pyre
Before: Complex mechanics of swapping places with freezing and subsequent return
After:
- Passive: Applies Wither II for 10 seconds
- Active: Teleports target to yourself from up to 32 blocks away
Changes: Complex mechanics replaced with simple and effective teleportation
Molten Edge
Before: Random effects with unclear activation thresholds
After:
- Passive: Sets enemies on fire, at low HP gives Strength, Haste and Speed
- Active: Spends 4 HP to gain Regeneration for 10 seconds
Changes: Effects now activate at clear HP thresholds
Shadowsting
Before: Chance to deal magical damage depending on armor
After: Always deals magical damage, increasing by 2.5% for each point of target's armor
Changes: Magical damage became permanent, teleportation mechanics improved
WhisperWind
Before: Chance to reset cooldown, dash with resistance and absorption
After: Killing enemy resets cooldown, dash 22 blocks with critical damage
Changes: Random effects replaced with predictable ones
Emberlash
Before: Damage accumulation through Smouldering effect, retreat with healing
After: Improved Smouldering mechanics with progressive damage, dash in any direction with healing
Changes: Mobility improved, stack limit removed
Star's Edge
Before: Effects depended on time of day, complex dash mechanics
After: Constant damage bonus, ability to save position and teleport back
Changes: Passive ability simplified, interesting teleportation mechanics added
All numerical values can be configured in the configuration file. If you don't like some changes, they can be disabled through settings.
The mod is complete, the author has implemented all planned functions.