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Simply Swords: Overhaul

Simply Swords: Overhaul

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1

Last update

4 months ago

Versions

1.20.1
Client and server
Forge
Weapons and armor
Addons

Simply Swords: Overhaul

Simply Swords Overhaul

This addon for Simply Swords fixes bugs and completely reworks ten unique swords, making them more convenient and predictable to use.

Main Improvements

Technical issues have been fixed, including a bug where when applying higher-level effects, the duration of the current effect was taken into account. All ten swords have retained their original concepts but received more intuitive mechanics.

Reworked Weapons

The Watcher & Watching Warglaive

Before:

  • Effect "Omen": 5% chance to steal life from target with less than 25% HP and gain absorption
  • Effect "Watcher": 5% chance to siphon health from nearby enemies

After:

  • Effect "Omen": When killing an enemy, heals for 10% of its maximum health
  • Effect "Watcher": Heals 0.5 HP with each hit

Changes: Low activation chance replaced with predictable effects

Storm's Edge

Before:

  • Passive: Chance to reset ability cooldown
  • Active: Dash with invulnerability, speed and haste

After:

  • Passive: Each hit reduces cooldown by 1 second
  • Active: Dash 12 blocks dealing damage to enemies in path and gaining Haste and Speed effects

Changes: Dash mechanics simplified, damage added along path

Soulrender

Before:

  • Passive: Chance to apply weakening effects
  • Active: Consume stacks dealing damage and healing

After:

  • Passive: Each hit applies weakening effects
  • Active: Consume stacks with progressive damage and healing

Changes: Weakening effects now applied predictably, damage scales progressively

Soul Pyre

Before: Complex mechanics of swapping places with freezing and subsequent return

After:

  • Passive: Applies Wither II for 10 seconds
  • Active: Teleports target to yourself from up to 32 blocks away

Changes: Complex mechanics replaced with simple and effective teleportation

Molten Edge

Before: Random effects with unclear activation thresholds

After:

  • Passive: Sets enemies on fire, at low HP gives Strength, Haste and Speed
  • Active: Spends 4 HP to gain Regeneration for 10 seconds

Changes: Effects now activate at clear HP thresholds

Shadowsting

Before: Chance to deal magical damage depending on armor

After: Always deals magical damage, increasing by 2.5% for each point of target's armor

Changes: Magical damage became permanent, teleportation mechanics improved

WhisperWind

Before: Chance to reset cooldown, dash with resistance and absorption

After: Killing enemy resets cooldown, dash 22 blocks with critical damage

Changes: Random effects replaced with predictable ones

Emberlash

Before: Damage accumulation through Smouldering effect, retreat with healing

After: Improved Smouldering mechanics with progressive damage, dash in any direction with healing

Changes: Mobility improved, stack limit removed

Star's Edge

Before: Effects depended on time of day, complex dash mechanics

After: Constant damage bonus, ability to save position and teleport back

Changes: Passive ability simplified, interesting teleportation mechanics added

All numerical values can be configured in the configuration file. If you don't like some changes, they can be disabled through settings.

The mod is complete, the author has implemented all planned functions.

Project members
JrDemiurge

JrDemiurge

Developer

Created: 7 Jun 2025

ID: 92385