
Slashbridge
What does this mod offer?
Slashbridge was created to add functions that seemingly should be in Minecraft's default command set but are somehow missing. Currently, the mod provides a set of tools with rich command functionality, but the developer's plans include expanding capabilities for the server side, which can be applied both in the author's own datapacks and in your modifications.
Commands and their functionality
/motion
This command allows for smooth movement of entities and manipulation of their movement speed in various ways.
Basic subcommands:
- set (vector) - sets a new movement speed value
- add (vector) - adds a velocity vector to current movement
- seek (number) - moves the target towards another entity (or away from it with negative value)
- mult (number) - multiplies current speed by specified multiplier
Vector formats:
- world - movement corresponds to game coordinates (x y z)
- local - movement relative to entity's facing direction (forward up right)
- zx - horizontal rotation without vertical component (forward y right)
/status
Tool for modifying health, hunger, and absorption parameters of entities.
Subcommands:
- seek allows transferring characteristic values between different entities
- Mathematical operations +|-|*|/|= for managing numerical characteristic values
/despawn
Function for instant removal of entities from the world without the kill procedure, preventing item and experience drops. In the current version, ignores player characters.
Available options:
- recursive - despawns target along with all passengers
- single - removes only the specified target
/after
Command for delayed action execution. Allows running other commands after specified number of game ticks with combination capability.
/during
Tool for binding commands to game time - performing actions during daytime, nighttime, or specific moon phases.
/ignite and /extinguish
Fire management for entities: ignition and extinguishing. Ignite command additionally allows setting burning duration in ticks.
Tag system
Tags are partially implemented through Minecraft's standard system with extended capabilities via /tag command.
Damage resistance and vulnerability
- sb.dx.
+ - Damage type names in camelCase format (e.g., indirectMagic instead of indirect_magic)
- sb.dx.mob+0.5 provides 50% resistance to mob damage
- Using multiple tags simultaneously is not recommended to avoid unpredictable results
- Negative multipliers may enable self-healing when taking damage
Forced healing
- sb.damageheal - activated when received damage is converted to healing
- Tag persists until explicitly removed by user
Future plans
The developer expresses interest in implementing commands for player animation control, including basic actions from vanilla game such as hand swings or sitting, however notes technical difficulties of this task at the current development stage.