S&B
The S&B mod opens up amazing possibilities for creating and importing your own animated models into Minecraft. Using a special exporter for Blender, you can load models with skeletal animation and enjoy their smooth movement in the game.
Features and Capabilities
This unique tool allows you not only to import static models but also to work with their skeletal structures, creating your own animations. You can assign standard animations for various character actions: running, idle, attacking, and many others.
Technical Requirements
The mod is designed exclusively for Minecraft version 1.12.2 and requires mandatory installation of dependencies: Metamorph and McLib. These mods create the necessary environment for S&B to function correctly.
Model Import Process
To get started, you'll need a special BOBJ exporter for Blender that supports versions 2.7* and 2.8+. After exporting the model, place its folder in the .minecraft/config/snb/models/ directory.
Important Technical Details:
- Currently, the mod does not support MTL files, so materials must be separated into different meshes
- Frame rate in Blender must be a whole number (e.g., 60, not 60.0)
- Skeleton bones must use Euler XYZ rotation mode in pose mode
- Only one skeleton can be animated at a time
- Only basic interpolation types are supported: bezier, linear, and constant
- Only the Armature modifier is used for mesh deformation
- An additional JSON file is required for model parameter configuration
- Only forward kinematics (FK) is supported
Learning Materials
For a better understanding of how to work with the mod, we recommend checking out the learning materials: