
Solar Helmet
Compatibility
Version | Mod Loader | Support Status |
---|---|---|
1.21.8 | NeoForge | ✅ Full |
1.21.3 | NeoForge | ⚠️ Bug fixes only |
1.21 / 1.21.1 | NeoForge | ⚠️ Bug fixes only |
1.20.6 | NeoForge | ❌ Not supported |
1.20.4 | NeoForge | ❌ Not supported |
1.20.2 | NeoForge | ❌ Not supported |
1.20.1 | Forge | ❌ Not supported |
1.19.x | Forge | ❌ Not supported |
1.18.x | Forge | ❌ Not supported |
1.17.x | Forge | ❌ Not supported |
1.16.x | Forge | ❌ Not supported |
1.15.x | Forge | ❌ Not supported |
About the Mod
This mod introduces a small item called "Solar Helmet Module" that can be applied to any helmet using Minecraft's default implementation.
When combined with a helmet during crafting, the helmet receives a new tooltip. While wearing it in the helmet slot, it generates FE (Forge Energy) power. The energy is stored internally and automatically transferred to any items in your inventory that can store energy.
The helmet itself cannot be used as a battery - the only way to extract energy is by placing an energy-consuming item, such as a battery, in your inventory. The helmet has no transfer limit, so it can discharge as quickly as possible (actual transfer rate depends on the energy consumer).
Crafting
Version | Crafting Method |
---|---|
≥ 1.21.3 | Right-click with the module while wearing the desired helmet |
1.19.4 - 1.21.1 | Combine module and helmet in a smithing table |
≤ 1.19.4 | Combine module and helmet in any crafting grid (shapeless) |
Energy Production
Starting from version 40.1.0 (1.18.2 backport) and 45.1.0, a new calculation formula is used to determine a multiplier based on daytime. For easier understanding, the graph shows values with default base energy production:
- X-axis: Minecraft in-game daytime, value from 0 to infinity (every 24000 is one day), each day starts at (day_count24000)+6000
- Y-axis: Energy production FE/tick in direct sunlight with default maximum value of 15FE/tick
Calculation formula:
f(x)=0.9\sin((\tfrac{\pi}{12000})*x)+0.1