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Sound Physics Perfected

Sound Physics Perfected

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5

Last update

5 months ago

Versions

1.20 — 1.21.11
Client
Fabric
Neoforge
Utils
Addons

Sound Physics Perfected

Sound Physics Perfected

An innovative ray tracing implementation for sound in Minecraft, created by developer RedDev. Unlike the classic Sound Physics mod, here rays are emitted from the player rather than sound sources, providing more optimized performance. Reverb is implemented with maximum accuracy through OpenAL technology. The mod is built on concepts presented in the video "A First look at Ray Traced Audio" by Vercidium.

In short - this is an amazing ray-traced sound system with incredible effects.

Tutorial Video

Update 1.4

Configuration Settings

raysCast = 200; - Number of rays for finding sound sources (increase for greater accuracy)

raysBounced = 3; - Increasing helps find objects at greater distances, but significantly enhances reverb

reverbEnabled = true; - Enable reverb

permeationEnabled = true; - Enable sound permeation

maxRayLength = 4; - Maximum ray length (in chunks)

SoundMult = 1; - Sound distance in Minecraft

tickRate = 2; - Update sound sources every 2 game ticks

attenuationType = RedsAttenuationType.INVERSE_SQUARE; - Attenuation type, alternative option RedsAttenuationType.LINEAR

permeationStepSize = 0.01; - Accuracy of sound permeation calculation, increase value if experiencing lag (1 corresponds to a full block)

Additional reverb settings are also available, but they are more technical - modify at your own risk.

Project members
RedLifedev

RedLifedev

Developer

RealFalseMSP

RealFalseMSP

Created: 17 Jul 2025

ID: 256386