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Spawncap Control Utility (Forge & Fabric)

Spawncap Control Utility (Forge & Fabric)

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Fabric
Quilt
Forge
Neoforge
Adventure
Utils

Spawncap Control Utility (Forge & Fabric)

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Taking control of mob populations in your Minecraft world has never been easier with the Spawncap Control Utility modification. This tool lets you regulate maximum creature counts across different categories, opening up new possibilities for gameplay customization.

Why Would You Need This?

Want to create your own difficulty level somewhere between peaceful and easy? Simply reduce the monster limit to 20. Dreaming of real hordes of enemies for combat challenges? Raise the maximum monster count from 70 to 140 or even 210!

Situations where this modification shines:

  • Difficulty Adjustment: Make enemies more or less numerous
  • Apocalyptic Settings: Reduce regular animal numbers to recreate post-apocalyptic atmosphere
  • Performance Optimization: Lower limits for glow squids, bats and other secondary creatures

Technical Features

The modification has been tested with maximum values and shows stable performance. Default values were set back when computers were weaker and nights were truly dangerous. With modern hardware, you can afford much more creatures in your world.

⚠️ Warning: Significant limit increases make night excursions extremely dangerous. If your computer can't handle high loads, simply return values to recommended or explore ones.

Compatibility

Both Forge and Fabric versions are supported. For Forge, release versions are uploaded, while for Fabric - beta versions, but both builds are fully functional and stable.

Visual Example

Clear demonstration of the mod's work:

Example Differences

Top shows results with 5 extra monsters, bottom - with settings for just 20 enemies.

Configuration Work

The configuration file is named SpawncapControlUtility.common. Early versions had five categories with fixed settings, while current builds for 1.19.X feature an extended system:

  • Ability to modify limits for all standard categories
  • Adding categories from other modifications
  • Finding correct names through latest.log file

Information for Pack Developers (Forge and Fabric 1.19.X)

For mods with custom creature categories, full customization is available. Relevant entries are searched in the log file:

[18:46:45] [Server thread/INFO]: SpawncapControlUtiity Startup
[18:46:45] [Server thread/INFO]: Configured new Spawn Category Values
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category MONSTER has a default maximum of 70. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Raised Category MONSTER Maximum Value from 70 to 73

Add them to the configuration file as follows:

//Spawn categories (MONSTER, CREATURE, ... defaults..., custom pools from other mods
spawnCategories = ["MONSTER,73", "CREATURE,10", "AMBIENT,14", "AXOLOTLS,5", "UNDERGROUND_WATER_CREATURE,5", "WATER_CREATURE,5", "WATER_AMBIENT,20", "HUNTER,17", "BEASTS,42"]

After applying changes, the system will report results: whether various creature category limits were raised or lowered.

Project members
MacTso

MacTso

Created: 19 Jul 2023

ID: 17043