

Spawner Head
The Spawner Head modification introduces players to a new enemy - the Spawner Head. This unique mob spawns instead of regular zombies and husks with a 1 in 50 probability, bringing completely new gameplay opportunities to the game.
Spawner Head Features
Spawner Heads significantly surpass regular zombies in health points and possess innate damage protection. Each such head can summon various creatures from a special list including zombies, husks, spiders, skeletons, and strays. The probability of each mob type appearing is determined by weight coefficients.
When encountering this enemy, players can choose one of two strategies: destroy it for valuable loot or capture it to create a mobile mob farm. Upon death, the Spawner Head leaves a large amount of experience and items similar to those found in dungeon chests.
To create a mob farm, you need to lure the Spawner Head to a safe location, use a name tag to prevent disappearance, and simultaneously fight off constantly spawning enemies. Like other undead, these creatures burn in sunlight, which significantly complicates the capture process.
An interesting feature is the ability to change the type of summoned creatures using spawn eggs - simply use the corresponding egg on the Spawner Head.
Configuration Options
The modification offers extensive customization options:
- Spawn Rate: regulates the probability of Spawner Heads appearing (default 1 in 50)
- Burns in Sunlight: determines whether Spawner Heads will burn in daylight
- Immune to Skeleton Arrows: protects from skeleton attacks
- Immune to Creeper Explosions: makes invulnerable to explosions
- Can Be Leashed: allows using a lead to facilitate capture
- Special Loot: determines the type of dropped items (dungeon chests or regular zombie loot)
Advanced Spawn Configuration
In the config/spawnerhead/spawn_potentials.json file, you can configure weight coefficients for various creatures and even add mobs from other modifications. If the file is left empty, all Spawner Heads will only summon zombies.
Initial spawn_potentials.json file settings:
[
{
"entityID": "minecraft:zombie",
"weight": 100
},
{
"entityID": "minecraft:spider",
"weight": 100
},
{
"entityID": "minecraft:skeleton",
"weight": 50
},
{
"entityID": "minecraft:husk",
"weight": 75
},
{
"entityID": "minecraft:stray",
"weight": 50
}
]
For Version 1.16.5
In Minecraft 1.16.5, the modification works similarly: zombies and husks have a 1 in 50 chance of appearing as Spawner Heads. These creatures are slightly more resilient than regular zombies and can summon various mobs. Like other undead, they burn in sunlight and disappear at a distance, but when properly captured, they become excellent mobile mob farms. All parameters can be customized to player preferences.