Spellblades and Such (Spell Engine)


Important Information
THIS IS A FABRIC MOD
This mod requires the following dependencies:
- Architectury
- Geckolib / Azurelib
- Spell Power
- Spell Engine
- Runes
- Player-Animator
- Extra RPG Attributes
It is highly recommended to use with this mod:
- Better Combat
- Adaptive Tooltips
- Wizards
- Paladins & Priests
Crafting and Usage
To create spellbooks, place a book in an enchanting table surrounded by bookshelves. Some weapons can have spells directly bound to them, while others come with pre-bound spells.
In version 1.19.2, there is a more economical way to obtain rune ingots - by casting spells on corresponding metal blocks.
Weapon System and Progression
The mod adds spellblades, greatswords, and magical orbs to the game, along with its own progression system based on defeating a faction of mobs and their boss.
Weapon Types
Spellblades and greatswords have a passive ability that grants +1 strength for every 4 spell power when casting a spell. The effect lasts as long as the spell's cooldown. Basic T1 blades come with the close-range "Flourish" spell, while specialized T2 blades feature more advanced and powerful spells.
Greatswords provide a mobility-focused spin attack of their respective element.
Magical orbs allow free movement while casting spells and provide significant spell haste, but have low base spell power.
Armor
The mod includes several armor sets: Rune Armor, Magister Armor, Magus Armor, and Herald Armor. All feature varying levels of Reabsorption - the ability to gradually restore absorption hearts when you haven't been hit for at least 4 seconds.
Magus Armor provides massive bonuses to standard magical attributes along with Reabsorption. Herald Armor has special stats that grant spell power based on your attack attribute. This allows free combination of different armor sets.
Legendary Weapons
The mod features several "legendary" weapons:
- Pillar of the Monkey King - most common, equipped with three spells focused on mobility and guerrilla tactics
- Starforge - obtained after defeating Magus, contains all three T2 spellblade spells and a passive ability to trigger elemental novas consecutively on hit
- Voidforge - similar to Starforge but has spell power based on attack attribute, lacks built-in spells but can use spellbooks
Jewelry
The mod features two types of jewelry: Ashes of the Stars and Crystallised Omniscience (names inspired by Path of Exile items). These amulets have high stat variation and are identified when picked up, making each piece unique.
The strongest Ashes of the Stars can provide 150% of your spell attribute as physical damage, while the strongest Omniscience can give 90% of your physical damage as spell power. Both drop from Magus and can be rerolled in a smithing table using another of the same type and a Thread of Hope.
Invasion System
After some time of using magic, Hexblade invaders will begin hunting you. You'll know they're targeting you when you receive an ominous message about your magic being noticed. Continue using magic to attract them.
Eventually, an elegant gentleman will approach and demand payment of a "magic toll". You can comply with his demand, ignore him, or kill him. Ignoring or killing the Magister will cause him to summon allies who will attempt to kill you for one minute before leaving.
Magisters can drop spellblades, Hexblades, Prismatic Effigies, and Missives from Magus, which contain lore hints for the Magus fight.
Magus Battle
Magus can be summoned in the Glass Ocean dimension using a Prismatic Effigy. Access the Glass Ocean using a Hexblade.
Magus has an alternating barrier that reduces all damage by 95%, but this barrier loses effectiveness when hit by someone with spell power of the type he's currently attuned to. Magus cycles through three elements: Arcane, Fire, and Frost, doing this 10 times before dying.
Halfway through, he becomes invulnerable and begins summoning numerous Magisters to overwhelm you. In the final phase, he teleports, spins, and slashes erratically.
Additional Features
Starting from version 1.14.0, the mod adds the "Smite" spell to Paladins and Priests melee weapons.
Game rule for Hexblade invasions: hexbladeInvade