Spellbound Enchantments - Expand Your Arsenal
Enhance your gaming experience with 32 unique enchantments that add new capabilities to your weapons and equipment.
Weapon Enchantments
Cave-In causes blocks hit by projectiles to obey gravity and fall to the ground. Higher levels increase the affected area size. Does not affect block entities or blast-resistant blocks. Available for ranged weapons and tridents.
Impersonal teleports the wielder behind the enemy, allowing you to attack foes without stopping. Applies to melee and projectile weapons.
Jousting - a damage enchantment that makes weapon damage dependent on your speed relative to the target. Attack enemies while running or from above! Compatible with tridents, swords, axes, and shovels, incompatible with other damage enchantments.
Launching sends the target high into the air, using their own momentum. Works with melee and projectile weapons, compatible with most weapon types and tools.
Priming applies the "Primed" effect for 3 seconds, refreshing the duration and increasing power with each hit up to a maximum equal to the enchantment level. Watch your distance! Available for melee and projectile weapons.
Rampage - a damage enchantment that gives the wielder green sparkles for several seconds after killing a target. Keep moving and eliminate all enemies. Incompatible with other damage enchantments.
Tethering binds the target to your weapon through the "Tethered" effect, pinning them in place or pulling them toward you. Excellent utility and fun. Compatible with tridents, swords, and axes.
Trophy Collector - a damage enchantment that draws power from each kill. Perfect for travelers and explorers - diverse experiences make this enchantment significantly more powerful. Incompatible with other damage enchantments and power.
Armor Enchantments
Attractive - a utility enchantment that pulls nearby entities closer to the wearer, ideal for keeping elusive enemies from escaping and collecting drops. Available for chestplates, incompatible with other utility enchantments.
Flesh Wound - a protection enchantment allowing continued combat despite serious injuries, granting absorption hearts when taking red heart damage. Compatible with shields, incompatible with other protection enchantments.
Hearty significantly increases the wearer's maximum health. Compatible with shields, incompatible with other protection enchantments.
Outburst - a retaliation enchantment allowing escape from encirclement, creating an explosive shockwave when taking rapid damage. Compatible with all armor, incompatible with Thorns and other retaliation enchantments.
Phase Leap - a utility enchantment allowing the wearer to teleport short distances forward with each jump (except when crouching), improving movement speed and maneuverability. Available for leggings, incompatible with other utility enchantments.
Phase Strafe - a utility enchantment allowing teleportation in the direction of movement with each jump (except when crouching), improving speed and maneuverability. Available for leggings, incompatible with other utility enchantments.
Spikes - a retaliation enchantment that damages approaching enemies, useful when using a shield and frontal attacks. Compatible with all armor, incompatible with Thorns and other retaliation enchantments.
Red Alert - a protection enchantment giving the wearer a shield every few seconds that blocks the next damage source. The number of shields and generation speed depend on the number of enchanted items and total Red Alert level. Compatible with shields, incompatible with other protection enchantments.
Repulsive - a utility enchantment pushing nearby entities away from the wearer, ideal for keeping aggressive enemies at bay and deflecting some projectiles. Available for chestplates.
Tool Enchantments
Demolition - an efficiency enchantment causing explosions when mining blocks. Does not trigger with instant mining and always requires at least one second to work. Explosions always return items and do not destroy drops or the wielder. Available for any digging tools, incompatible with efficiency and other efficiency enchantments.
Accelerating - an efficiency enchantment that strengthens with continuous use. With each broken block, the tool becomes faster, returning to base speed only after several seconds of inactivity. Incompatible with efficiency and other efficiency enchantments.
Dullness - a damage enchantment opposite to Sharpness. Perfect for those concerned about accidentally harming pets while resource gathering. Incompatible with other damage enchantments.
Fisher of Men - a lure enchantment that damages hooked targets when pulled in and creates fishing loot with lethal damage. Available for fishing rods.
Prospector - a fortune enchantment extracting trace minerals from the earth. Causes most blocks to drop pebbles and shards that can be combined into raw materials, with increased rates when mining blocks near matching ore. Parameters and bonus ores configurable via datapack. Incompatible with efficiency and other efficiency enchantments.
Rock Collector - an efficiency enchantment drawing power from mined ground. Perfect for travelers - diverse experiences significantly strengthen this enchantment. Incompatible with efficiency and other efficiency enchantments.
Universal Enchantments
Buffered - a durability enchantment providing the tool with a regenerating durability buffer that must be depleted before the tool itself is damaged. Available for all breakable items, incompatible with Unbreaking and similar enchantments.
Legacy - a repair enchantment ensuring your equipment's preservation as a book with all enchantments upon breaking. Incompatible with Mending and other repair enchantments.
Metabolising - a repair enchantment aggressively consuming your stamina for restoration. If you have energy for healing, it will take as much as needed for complete recovery. Incompatible with Mending and other repair enchantments.
Monogamous items create a powerful bond between the enchanted tool and its wielder, affecting protection, damage, and mining speed. If the wielder bonds with multiple such items, the bond becomes highly disadvantageous. Available for most weapon types, tools, and armor.
Photosynthetic - a repair enchantment using light power for gradual restoration. Incompatible with Mending and other repair enchantments.
Polygamous items create a bond between the enchanted tool and its wielder, affecting protection, damage, and mining speed. If the wielder has only one such bond, it becomes disadvantageous. Available for most weapon types, tools, and armor.
Saturated - a durability enchantment using your energy to protect from wear. While fully saturated, the tool takes no damage from use, instead consuming part of your stamina depending on the enchantment level. Incompatible with Unbreaking and similar enchantments.
Selfish items refuse to remain damaged. If lacking durability, they will take it from other equipped items. They do not break other items or take durability from other selfish items. Incompatible with Unbreaking, Mending, and related enchantments.
Skotosynthetic - a repair enchantment using night power for gradual restoration. Incompatible with Mending and other repair enchantments.
Status Effects
Primed causes the victim to explode when the duration ends, with blast strength growing with power. Does not break blocks.
Green Sparkles significantly increase damage from Rampaging weapons. One-hit kills become common, especially at higher power levels.
Tethered pulls the target toward the effect's "anchor," typically a thrown trident or attacking entity.
Shielded protects from damage, sacrificing one level when taking damage to neutralize it. Causes "Shields Down" with only one level remaining.
Shields Down gives the target the "Shielded" effect when the duration ends.
Monogamy and Polygamy determine the target's status with bonded equipment and do nothing on their own.
Requirements
Requires Minecraft 1.16.x or newer, Cloth Config, and Fabric API