Stardust

The Stardust modification significantly expands the enchantment system in Minecraft by adding over 20 new charms that organically fit into the vanilla game style. The developers aim to diversify the existing set of spells while preserving the spirit of the original game.

New Enchantments
For Swords
- Rampage (V) - restores player's health after a kill
- Frenzy (III) - increases weapon attack speed
- Decay (II) - applies wither effect to the enemy on hit
- Venom (II) - poisons the target on strike
- Frostbite (II) - freezes the opponent
- Gaining (V) - increases experience gained from creatures
For Tools
- Wisdom (V) - increases experience from blocks
- Reaching (III) - extends the tool's operating range
For Axes
- Striking (V) - makes critical hits twice as powerful as normal
- Kinetic (V) - deals more damage depending on the fall distance traveled
For Armor
- Sheltering (IV) - increases armor protection points
- Resilience (IV) - enhances armor durability
For Helmets
- Stealthiness (III) - hides the player's nickname
- Consumption (III) - speeds up eating and drinking
- Charisma (III) - provides special prices from villagers
- Peering - neutralizes enderman and piglin aggression
For Chestplates
- Remedy - restores player stats (hunger and health) from received experience
- Nullification (V) - with a small chance completely blocks incoming damage
For Leggings
- Endurance (IV) - reduces hunger exhaustion
- Drift (IV) - increases swimming speed
- Determination (IV) - accelerates health recovery while sneaking
- Stability (IV) - provides partial knockback resistance
For Boots
- Pacing (III) - increases movement speed
For Elytras
- Lift - increases lift force during elytra flight
- Thrusting (III) - slightly accelerates the player during flight
For Durability
- Reparation - gradually repairs the item when Mending is also present
- Tenacity - makes the item truly indestructible and protected from most external damage sources
Other Enchantments
- Soulbound - keeps the item in inventory after death

Main Features
- Over 20 new vanilla-style enchantments with unique mechanics
- Equalization of enchantment costs - they now consume the same amount of experience
- Elimination of the "Too expensive!" limitation in anvils
- Significantly reduced incompatibility between different enchantments
- Bow enchantments now work on crossbows as well

Recommendations
- For additional in-game descriptions of each enchantment, it is recommended to use the Enchantment Descriptions mod
- All enchantments should be compatible with the overenchanting mechanic from the Create: Enchantment Industry mod

Frequently Asked Questions
Question: Will there be a port to another version/loader? Not at the moment, sorry.
Question: Can I use this mod in my modpack? Yes, provided that the pack is hosted only on Modrinth!