
Structure Portals
Nether Portal Restriction
This mod introduces an interesting limitation on creating Nether portals - they can now only be activated within the boundaries of specific structures, such as ruined portals. This solution opens up new opportunities for creating exciting adventures in RPG modpacks, datapacks, and maps.
Configuration and Compatibility
You can independently configure the list of allowed structures through configuration files. Both standard Minecraft structures and those added by other mods are supported. Simply specify the required identifiers in the configuration.
Useful Configuration Tips
- The main configuration file is called structureportals-common.toml - deleting it will restore settings to default values
- A game restart is required to apply configuration changes
- To find exact structure identifiers, use the /locate structure command - autocomplete will show available options
- Standard Minecraft structures are specified in the format: "structure_id"
- Modded structures require the mod identifier: "modid:structure_id"
- Return portals continue to generate everywhere, but once destroyed they cannot be reactivated
Known Issues
- The Terrafirmacraft mod removes the boundaries of all structures, making it incompatible with this addon