Super Factory Manager
SuperFactoryManager 4 introduces a completely new approach to using SFM. Instead of traditional flowchart GUIs, a full-fledged programming language is now available.
Getting Started
To begin, you will need:
- 1 Factory Manager
- 1 Program Disk
- 1 Label Gun
- (optional) Inventory Cables
Place the Factory Manager in the world and connect it to your containers using cables. Insert the Program Disk into the manager's interface.
Paste your script into the manager's interface using the buttons or Ctrl+V combination. The system will notify you of successful script loading.
Working with Labels
Hover over the disk to view warnings and errors in your program. While holding Shift, right-click the manager with the label gun in hand to load labels from your program.
Now, while holding Shift, you can use the mouse wheel to switch between active labels. Right-clicking blocks in the world allows you to apply or remove labels. A context menu is also available for entering custom labels that may not yet be in your program.
After assigning all labels, right-click the manager without holding Shift to save the labels to the Program Disk.
Your program should now run without any issues.
Original textures created by VSWE.