
Not Full Not Hurt
This concise yet effective modification for Minecraft changes a subtle nuance in combat mechanics, completely transforming the experience of battles.
The main principle is simple: now players can only deal damage to enemies after the full completion of the cooldown period between attacks. Any attempts to attack before this time elapses will be blocked by the mod.
Additionally, the modification removes the weapon swing animation if the cooldown hasn't finished yet. This allows you to visually understand immediately whether your attack is ready to use, making combat more predictable and controllable.