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Tantrum

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TANTRUM

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What is the Tantrum mod?

Tantrum is a role-playing modification that introduces a level system for mobs. You can make gameplay more challenging by allowing creatures to spawn with enhanced equipment or various potion effects. Additionally, you can configure the maximum level that hostile creatures can reach. As a counterbalance, the mod adds special health containers that give players the opportunity to strengthen their character.

Creating the configuration file

Version 1.18+

The configuration file is automatically generated at: <dir>/config/tantrum/tantrum.json

Version 1.16.5

All my mods use a one-time command to create the configuration file. Use the /tantrumcc command in-game or through the console to create the settings file.

Configuration presets for versions 1.19.2+ / 1.18.2

Mode: Medium

"Enable Speed": false,
"Speed Potion Level": 0.0,
"Enable Strength": false,
"Strength Potion Level": 0.0,
"Enable Resistance": false,
"Resistance Potion Level": 0.0,
"Enable Fire Resistance": false,
"Fire Resistance Potion Level": 0.0,
"Max Player health": 40.0,
"Max Player Health Allowed": 20.0,
"Min Player health Allowed": 20.0,
"Enable Heart Lose On Death": false,
"Heart Lose On Death": 1.0,
"Enable Health Containers": true,
"Health Container Drop Chance": 0.25,
"Max Monster Health": 2.0,
"Max Monster Damage": 0.0,
"Max Monster Knockback Resistance": 1.0,
"Max Monster Follow Range": 5.0,
"Enable Skeleton Power Bow": true,
"Skeleton Power Bow Value": 1.0,
"Enable Armor Set For Monsters": false,
"Chance For Armor Applied To Monsters": 0.0,
"Enable Mob Levels": true,
"Max Mob Level": 100.0,
"Health Added Per Level": 0.5,
"Attack Damage Added Per Level": 0.2

Mode: Hard

"Enable Speed": false,
"Speed Potion Level": 0.0,
"Enable Strength": false,
"Strength Potion Level": 0.0,
"Enable Resistance": false,
"Resistance Potion Level": 0.0,
"Enable Fire Resistance": false,
"Fire Resistance Potion Level": 0.0,
"Max Player health": 40.0,
"Max Player Health Allowed": 20.0,
"Min Player health Allowed": 20.0,
"Enable Heart Lose On Death": false,
"Heart Lose On Death": 1.0,
"Enable Health Containers": true,
"Health Container Drop Chance": 0.25,
"Max Monster Health": 2.0,
"Max Monster Damage": 0.0,
"Max Monster Knockback Resistance": 1.0,
"Max Monster Follow Range": 5.0,
"Enable Skeleton Power Bow": true,
"Skeleton Power Bow Value": 2.0,
"Enable Armor Set For Monsters": true,
"Chance For Armor Applied To Monsters": 0.5,
"Enable Mob Levels": true,
"Max Mob Level": 100.0,
"Health Added Per Level": 0.75,
"Attack Damage Added Per Level": 0.3

Mode: Extreme

"Enable Speed": true,
"Speed Potion Level": 1.0,
"Enable Strength": false,
"Strength Potion Level": 0.0,
"Enable Resistance": false,
"Resistance Potion Level": 0.0,
"Enable Fire Resistance": false,
"Fire Resistance Potion Level": 0.0,
"Max Player health": 40.0,
"Max Player Health Allowed": 20.0,
"Min Player health Allowed": 20.0,
"Enable Heart Lose On Death": false,
"Heart Lose On Death": 1.0,
"Enable Health Containers": true,
"Health Container Drop Chance": 0.25,
"Max Monster Health": 2.0,
"Max Monster Damage": 2.0,
"Max Monster Knockback Resistance": 1.0,
"Max Monster Follow Range": 5.0,
"Enable Skeleton Power Bow": true,
"Skeleton Power Bow Value": 2.0,
"Enable Armor Set For Monsters": true,
"Chance For Armor Applied To Monsters": 0.65,
"Enable Mob Levels": true,
"Max Mob Level": 100.0,
"Health Added Per Level": 1.0,
"Attack Damage Added Per Level": 0.5

Configuration parameter settings

"Enable Speed": false, — activates the speed potion effect for monsters (true/false)

"Speed Potion Level": 0, — sets the speed potion level for monsters (0 corresponds to level 1)

"Enable Strength": true, — enables the strength potion effect for hostile creatures (true/false)

"Strength Potion Level": 0 — determines the strength potion level for monsters (0 corresponds to level 1)

"Enable Resistance": true, — activates the resistance effect for hostile creatures (true/false)

"Resistance Potion Level": 0, — sets the resistance potion level for monsters (0 corresponds to level 1)

"Enable Fire Resistance": false, — enables the fire resistance effect for monsters (true/false)

"Fire Resistance Potion Level": 0, — sets the fire resistance potion level for monsters (0 corresponds to level 1)

"Max Player Health": 20, — initial health amount for players when first joining the world (20 corresponds to 10 hearts)

"Max Player Health Allowed": 25, — maximum allowed health value that a player can obtain (for example, when using health containers)

"Min Player Health Allowed": 20, — minimum allowed health value for a player (used in combination with the "Heart Lose On Death" setting)

"Heart Lose On Death": 2, — amount of health a player loses upon death (2 corresponds to 1 heart)

"Enable Health Containers": true, — activates health container drops when killing monsters (true/false)

"Health Container Drop Chance": 0.01, — chance of heart fragment drops from monsters (minimum 0.001, maximum 1.0 - 0.01 = 1%)

"Max Monster Health": 0, — additional health for monsters (skeleton has 20, so if you set "Max Monster Health": 20, the calculation will be: Skeleton(20) + 20 = 40) attack

"Max Monster Attack Damage": 20, — additional damage for hostile creatures (calculation similar to monster health) base value + set value

"Max Monster Knockback Resistance": 20, — additional knockback resistance for monsters (calculation similar to monster health) base value + set value

"Max Monster Follow Range": 20, — additional detection range for players (calculation similar to monster health) - this is the distance at which a zombie notices a player and begins pursuit

"Enable Skeleton Power Bow": false, — gives stragemen / skeletons the ability to use enchanted bows with the "power" enchantment

"Skeleton Power Bow Value [Min 1 Max 5]": 1, — level of the "power" enchantment for bows

"Enable Armor Set For Monsters": false, — gives creatures with the "monster" tag the ability to spawn with random armor sets (true/false)

"Rarity Of Armor Applied To Monsters [Min 0.01 Max 1.0]": 0.1 — probability of monsters having armor (minimum 0.001, maximum 1.0 - 0.01 = 1%)

"Enable Mob Level": true, — activates the level system for mobs, which increases health, damage, and resistance

"Max Mob Level [Min 0 Max 100]": 10 — maximum level a mob can achieve (range 0-20)

"Health Added Per Level": 0.5, — amount of health added per level

"Attack Damage Added Per Level": 0.2 — amount of damage added per level

Project members
LunaPixelStudios

LunaPixelStudios

y4z0n

y4z0n

Created: 10 Jan 2023

ID: 66740