Techguns-CE

Important note: this mod is a FORK (Community Edition) created from the original Techguns mod. It contains numerous changes compared to the original source, which led to the emergence of the Community Edition version.

Main Improvements and Fixes
This version added previously missing crafting recipes, as well as new components for MK2 armor, Nether Combat armor, and UV Emitter. Supermutants now spawn in the End, which became necessary for crafting the UV Emitter since they drop ultraviolet radiation elements.
Critical errors that caused game crashes when entering the Nether and when attempting to apply radiation in multiplayer have been fixed. Nuclear microreactors finally received their crafting recipes.
Gameplay Changes
Most mobs gained the ability to open doors on their own, which significantly complicates defense. Ghastlings now actually spawn in the game and shoot rockets instead of small fireballs, and have been added to the general spawn list in the Nether.
Fixed a bug where Psycho Steve could drop two or even three chainsaws from one kill. The radiation system has been rebalanced to be more dangerous and is now enabled by default.
Enemy Enhancements
Helicopters have become significantly more dangerous - they received increased durability and now fire many more rockets. New camouflage patterns have been added for various armor, allowing for better adaptation to different biomes.
Final Assessment
Overall, this is a fully ready-to-use Techguns mod with the Completion Update. Although some minor imperfections may be present, the core functionality is stable and fully operational.