
Terraria-Fied Armor Defense
This addition was intentionally created as a separate module to avoid conflicts with existing defense systems while maintaining full compatibility with other mods and no random dependencies.
The mod fundamentally changes how basic defense works in Minecraft. Instead of the usual percentage damage reduction, it implements an "armor points" system. For example, if your character has 10 armor and an enemy deals 15 damage, the actual damage received will be only 5 units - simple arithmetic!
It's important to note that the modification doesn't affect special damage types, such as percentage damage that directly subtracts health. The system works with regular attacks. As for improvements and enchantments that add damage reduction - their functionality remains standard.
An interesting feature: if an attack deals damage less than your armor value, the minimum damage received will range from 0.1 to 1 unit, preventing complete invulnerability against weak enemies.