

TGA Progression RPG Stats / Attributes
The modification is in beta testing stage. Install it only if you're prepared to report discovered bugs and balance issues.
Main Features
The game gains a full-fledged RPG system with character progression. Enemy difficulty now depends on biome temperature and distance from the world center - the further you advance, the more dangerous mobs become.
Level System and Attributes
For each level gained, you receive attribute points that can be distributed among various characteristics to strengthen your character:
- Strength - accelerates block breaking and increases base damage
- Vitality - raises maximum health
- Precision - provides chance for critical strikes with increased damage
- Dexterity - increases movement speed and dodge chance
- Toughness - provides additional armor and reduces damage taken
- Intelligence - currently not used (planned for compatibility with Ars Nouveau)
- Luck - temporarily inactive
The progression interface opens with the B key (by default).