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The Conjunction of the Spheres - A Witcher World

The Conjunction of the Spheres - A Witcher World

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Last update

2 months ago

Versions

1.20.1 — 1.21.1
Client and server
Fabric
Neoforge
Adventure
Weapons and armor
Game mechanics
Magic
Mobs

The Conjunction of the Spheres - A Witcher World

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In ancient times, our world intertwined with another through a cataclysm that scholars call the Conjunction of the Spheres...

Inspired by The Witcher book and game series, this mod adds new mobs, weapons, armor, potions, a completely new toxicity mechanic, and much more!


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Main Features

Two new books thoroughly explain all game mechanics and monsters in an immersive way. Currently, two monster types have been added - Necrophages and Ogroids, totaling 19 unique creatures!

Alchemy System

New alchemical herbs, a special crafting table, and a refilling system for all types of concoctions:

  • Various potions and decoctions with toxicity mechanics
  • All bombs from The Witcher 3
  • Monster oils that increase damage against specific mobs

Other Additions

  • New villager profession - Herbalist
  • Multiple weapons and armor from all three Witcher games
  • Option to give your character bright yellow witcher eyes (see configuration)
  • Full compatibility with Witcher (More RPG Classes) mod

Monsters

For additional information, see the bestiary in-game

Necrophages

Drowner Image

  • Spawns in rivers, oceans, swamps, and beaches near water
  • Health: 20HP
  • Damage: 4 units

Ghoul Image

  • Spawns in monster nests, plains, and forests at night
  • Health: 18HP
  • Damage: 4 units

Alghoul Image

  • Spawns in monster nests with 20% probability near ghouls
  • Health: 30HP
  • Damage: 6 units

Rotfiend Image

  • Spawns in plains, forests, and caves at night
  • Health: 20HP
  • Damage: 3 units + explosion power 3

Foglet Image

  • Spawns in swamps, rivers, forests, and mountains at night
  • Health: 25HP
  • Damage: 4 units

Water Hag Image

  • Spawns in swamps and rivers near water
  • Health: 20HP
  • Damage: 4 units + mudball with 6 damage

Grave Hag Image

  • Spawns in plains and forests at night
  • Health: 30HP
  • Damage: 6 units

Scurver Image

  • Spawns in plains, forests, jungles, and savannas at night
  • Health: 30HP
  • Damage: 4 units + explosion power 2.6 + spikes with 4 damage and 10s bleeding

Devourer Image

  • Spawns in plains, forests, rivers, and swamps at night
  • Health: 30HP
  • Damage: 5 units + jump with 2 damage + (falling distance)

Bloedzuiger Image

  • Spawns in swamps and mangrove swamps
  • Health: 30HP
  • Damage: 5 units with 12.5% chance to apply cadaverine for 10s + explosion power 3

Graveir Image

  • Spawns at night only below 63y
  • Health: 50HP
  • Damage: 9 units + 33% chance to apply cadaverine for 8s

Bullvore Image

  • Miniboss, spawns in patrols with rotfiends
  • Health: 80HP
  • Damage: 14 units + charge with 14 damage

Ogroids

Nekker Image

  • Spawns in monster nests, plains, forests, jungles, and savannas at night
  • Health: 14HP
  • Damage: 2 units + 2 units when led by nekker warrior

Nekker Warrior Image

  • Spawns in monster nests with 20% probability near nekkers
  • Health: 30HP
  • Damage: 5 units

Cyclops Image

  • Spawns in snowy plains, mountains, and taigas
  • Health: 45HP
  • Damage: 8 units + jump with 6 damage + (falling distance 2)

Rock Troll Image

  • Spawns in rock troll caves, mountains, taigas, and stony shores at night
  • Health: 30HP
  • Damage: 4 units + rock projectile with 8 damage

Ice Troll Image

  • Spawns in ice troll caves, snowy plains, and mountains at night
  • Health: 50HP
  • Damage: 6 units + 4 units during snow + rock projectile with 8 damage and slowness IV 5s

Forest Troll Image

  • Spawns in forest troll nests in forests at night
  • Health: 25HP
  • Damage: 8 units + charge with 10 damage

Ice Giant Image Image

  • Boss, spawns in ice giant cave
  • Health: 150HP
  • Damage: 12 units + 4 units during snow + charge with 12 damage + jump with 8 damage + (falling distance 2) + 9 units while holding anchor

Alchemy

Alchemy Table

All concoctions are created at the alchemy table. This system requires precise ingredient amounts and arrangement. Both ingredients and recipes are needed, obtainable from herbalists or chests.

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Herbal Table

Main function is as a workstation for herbalists, but also used to create herbal mixtures that restore hunger.

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Plants and Herbs

  • Celandine: Yellow flower growing in plains and forests
  • Arenaria: White shrub growing in taigas
  • Bryonia: Purple-white flower growing underground
  • Crow's Eye: Tall shrub in taigas
  • Verbena: White flower in plains and forests
  • Han Fiber: Red flower in swamps and jungles
  • Puffball: White mushroom in taigas and swamps
  • Sewant Mushrooms: Brown mushrooms in dark forests
  • Allspice: Rare root from herbalists
  • Ergot Seeds: Rare drop from harvesting wheat

Concoctions

Potions

  • Swallow: Heals 1HP/s but increases hunger
  • Cat: Improves vision in darkness
  • White Raffard's Decoction: Restores 35-100% health
  • Killer Whale: Improves underwater breathing
  • Black Blood: Reflects damage from undead
  • Maribor Forest: Restores hunger
  • Wolf: Increases critical damage
  • Bindweed: Reduces damage from effects
  • Rook: Increases sword damage
  • White Honey: Clears toxicity and effects

Decoctions All decoctions last 10 minutes and give 50 toxicity

  • Water Hag Decoction: +4 damage at full health
  • Grave Hag Decoction: Healing per kill
  • Alghoul Decoction: Hunger restoration
  • Foglet Decoction: -50% damage during rain
  • Nekker Warrior Decoction: Mount improvements
  • Troll Decoction: Healing 1HP/s

Bombs

  • Grapeshot: Small explosion and burning
  • Samum: Stuns monsters
  • Dancing Star: Explosion and burning
  • Devil's Puffball: Poison cloud
  • Dragon's Dream: Explosive gas
  • Northern Wind: Freezing area
  • Dimeritium Bomb: Magic blocking
  • Moon Dust Bomb: Blocks regeneration and transformations

Monster Oils Increase damage by 2/4/6 units and last for 20/40/60 hits

  • Necrophage Oil
  • Ogroid Oil
  • Beast Oil
  • Hanged Man's Venom

Toxicity

Each potion has a specific toxicity level. Exceeding 75% of the limit causes damage to the player. Toxicity gradually decreases, while decoction toxicity only wears off after the effect ends.

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Alcohol and Refilling

Used potions leave empty bottles that can be refilled with alcohol via the alchemy table or sleeping.

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Weapons and Armor

Weapons

  • G'valchir: Steel sword ignoring 75% armor
  • Moonblade: Silver sword with +25% damage to magical monsters
  • D'yaebl: Steel sword with 20% bleeding chance
  • Ard'aenye: Powerful but slow steel sword
  • Winter's Blade: Freezing sword
  • Knight Crossbow: Powerful but slow crossbow
  • Bolts: Regular, blunt, precision, exploding, and broadhead
  • Giant Anchor: Rare weapon from ice giant

Armor

All sets consist of three pieces (witchers don't wear helmets)

Warrior's Leather Armor

  • Stronger than leather but weaker than iron
  • Set bonus: +25% resistance to magical monsters

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Manticore Armor

  • Iron level with increased toughness
  • Each piece gives +10 max toxicity
  • Set bonus: -75% bomb cooldown, -50% drinking time, +2 refill slots

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Raven's Armor

  • Diamond level with knockback resistance
  • Set bonus: +10% speed, +50% resistance to magical monsters, +2 damage against them

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Horse Armor

  • Tundra: Improves snow movement
  • Knight Errant's: Increases projectile resistance

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Structures

Ghoul/Nekker Nests

Surface structures with slow monster spawners that can only be destroyed with special bombs.

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Rock/Ice Troll Caves

Underground homes for 1-3 trolls with chests for trading.

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Forest Troll Nests

Surface nests for forest trolls.

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Ice Giant Cave

Giant arena for boss fight.

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Configuration

Monsters

Configurable lists for adding mobs from other mods.

Toxicity - HUD

  • Toxicity bar position on screen
  • X/Y axis offset

Witcher Cosmetics

  • Yellow witcher eyes
  • Toxicity face effect
  • Eye shape and position settings

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Frequently Asked Questions

Q: Will there be a Forge version? A: Would love to, but dependencies aren't available yet.

Q: When update for new version? A: Will try to be consistent, but no promises.

Q: Compatible with multiplayer? A: Should be, but needs testing.

Q: What to expect in future updates? A: Vampires, specters, witcher signs, and other monster types.


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Recommended Mods

  • Witcher (More RPG Classes) - additional Witcher content
  • Better Combat - improved animations
  • Combat Roll - dodge system
  • YDM's Weapon Master - swords on back
  • Witcher Medallions - witcher medallions

Thanks to Andrzej Sapkowski and CD Projekt RED for creating this universe!

Sounds: modified versions from Zapsplat.com, The Witcher games, and Minecraft

Project members
Tenebris_Mors

Tenebris_Mors

Developer

Created: 25 Nov 2024

ID: 65816