The Summoner
About the Modification
This modification represents a small addition that introduces a new mob called Summoner to the game. As the name suggests, this character possesses the ability to summon other creatures for battle. However, its capabilities are much broader than they might appear at first glance.
Important Note: This modification is in the beta testing stage! There may be compatibility and balance issues. Requires MultiMob installation to function.
Summoner Features
These creatures spawn in the world similarly to other mobs but are significantly rarer. They are aggressively disposed towards players, villagers, and iron golems. Their main feature is the ability to summon groups of other mobs for attack.
The image shows a Summoner summoning zombies to attack an iron golem. The green glow around it indicates that it is currently invulnerable to attacks! This protection activates during creature summoning and lasts for several seconds. The Summoner continuously summons new helpers at specific intervals, but the summoned creatures exist for only 500 ticks before disappearing.
If you manage to defeat a Summoner, its summoned creatures will continue to exist until their time limit expires. The summoned mobs themselves don't drop anything, but the Summoner guaranteedly leaves behind a Summoner Orb and sometimes emeralds.
Summoner Orb
This orb allows capturing the souls of any mobs (specific mobs can be excluded through the configuration file). If you have an orb in your inventory, there's a chance that when killing a mob, its soul will be captured in the orb. The capture chance depends on the mob's health—a creature with 20 health points has a 1 in 20 chance. In creative mode, you can simply right-click a mob with the orb in hand for instant capture.
After capturing a soul, you can use the orb to summon the mob as an ally. The summoned creature will follow you and attack your enemies. Pressing Shift+Right Click will make it stay in place. Each summon consumes the orb's durability, but it can be repaired with an ender pearl. To return the mob to the orb, simply right-click it with the orb in hand. The mob will also return to the orb upon death or when its existence time expires (2000 ticks).
If you don't like the captured mob, simply place the orb in the crafting grid to clear it.
Summoner Boss
Right-clicking a Summoner with an Eye of Ender initiates a mini-boss battle that can be quite challenging. The Summoner Boss summons 5 waves of enemies against you, and during this time, it is invulnerable to any attacks! Defeat all waves to make it vulnerable again. Be careful—if you die, the boss may disappear, so thoroughly prepare for the battle. As a reward for victory, the boss drops an Enhanced Summoner Orb, several emeralds and regular orbs, and has a chance to drop a Totem of Undying.
Enhanced Summoner Orb
Works the same as a regular orb but has increased durability, and creatures summoned with it have no time limit, making them permanent pets until they die in battle.
Settings and Configuration
The modification's settings are accessible through the mod options menu in the game. The following parameters are available:
- Edit Mode: enable/disable editing mode
- Mob blacklist: list of creatures that cannot be captured with an orb
- Overlay: enable/disable visual effect for summoned creatures (client-side only)
The Summoner spawn rate can be changed through MultiMob settings.
Edit Mode
Edit mode allows configuring Summoner's summon groups and boss waves. This functionality should be used only on the server side (or on both sides).
When capturing a mob in creative mode with edit mode enabled, the game creates a file in the minecraftInstallationFolder/config/thesummoner/summongroups folder. This file contains the mob's NBT data. You can use the /summon command to create a special mob, capture it, and create the corresponding NBT file.
To create summon groups or boss waves, you need to place these NBT files in specific folders. For example, a folder named "group1_3" will contain the first summon group with a weight of 3 (the higher the weight, the more frequently the group is chosen). Add mob NBT files to this folder to include them in the summon group.
For boss waves, create folders named "bossgroup1", "bossgroup2", etc., adding the corresponding NBT files. Since waves proceed in order, weights are not defined for them.
Frequently Asked Questions
Why isn't this mob part of Primitive Mobs? The summoner orb functionality seemed too complex for the vanilla style of Primitive Mobs. Additionally, this modification requires further refinement.
Known Issues
- The orb is not linked to a specific summoned creature—when the creature dies, it chooses a random orb in the inventory
- When the player dies, a summoned creature with a time limit cannot return to its orb and is lost
- Summoner may create fire when running away (will be fixed in the next MultiMob version)
Planned Updates
- New villager with the "Friendly Summoner" profession, selling orbs with mobs
- Ability to combine an orb with a sword to apply a "Bane" effect against a specific mob type
- Ability to heal summoned creatures
- Balance changes
- Bug fixes