Threateningly mobs

This modification introduces numerous new hostile creatures that make survival significantly more intense and challenging. These adversaries are designed to constantly test your skills - they actively hinder your progress, possess outstanding abilities and increased damage resistance, and some even specifically target your pets.
Each game biome now contains 1-2 new creatures of different categories: medium and heavy. Medium mobs have health pools starting from 40 units and beyond, while heavy variants reach 200 HP or even more. Besides the main enemies, the mod includes several utility creatures with various functions.
Enemy Features
The vast majority of added creatures are hostile to the player and have unique abilities that make them exceptionally dangerous. Their health levels significantly exceed those of standard enemies from vanilla gameplay - sometimes dozens of times higher! It's strongly recommended to avoid direct confrontations with them whenever possible.
Spawn Locations
- Titan rabbit: Use UltraSummonStone on summon altar (random)
- Nature spirit: Forest, birch forest, dark forest, etc.
- Earth loong: Forest, jungle, etc.
- Desert beetle: Desert, badlands, savanna
- Lich: Overworld
- Armor of desert: Desert, badlands
- Beast horseshoe crab: Ocean and beach
- Hydra: Ocean, river, swamp
- Inferno: Use UltraSummonStone on summon altar (random)
- Steelboar: Savanna, meadow, dark forest, badlands
- Regalhart: Meadow, taiga, forest
- Riptooth: All ocean types, only at night
- Terradragon: Use UltraSummonStone on summon altar (random)
- Deathworm: Desert, snowland
- Moon priest: Overworld
- Abyss fang: Use UltraSummonStone on summon altar (only in water)
- Forest drake: Forest
- Cannon crab: Beach
- Cave hunter: Overworld cave (Y coordinate below 0)
- Earth drill: Overworld cave (Y coordinate below 0)
- Frostbite: Snowland