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Throwable

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Last update

2 months ago

Versions

1.20.1 — 1.21.1
Client and server
Fabric
Forge
Neoforge
Game mechanics
Utils

Throwable

This mod allows you to turn any item into a throwable weapon with a flexible configuration system.

To make an item throwable, simply add it to the #throwable:throwable tag. By default, all swords can be thrown. After throwing, the item needs to be picked up by clicking (this behavior can be changed in settings).

If a throwable item is enchanted with "Fire Aspect", it will set the target on fire for level*5 seconds.

For versions 1.21+ only: You can apply "Loyalty" enchantment to any throwable items.

Configuration

Global Settings

Create a file .minecraft/config/throwable.json (if it doesn't exist yet).

{
  //Whether only the owner can pick up the item
  "ownerPickUpOnly": false,
  //Automatic pickup when nearby
  "autoPick": false,
  //Turn into item when despawning
  "dropWhenDespawn": true,
  //Time until despawn in ticks, -1 for infinite (not recommended)
  "despawnDelayTicks": 6000
}

Item-Specific Settings

Create a file data/<item namespace>/throwable/throwable/<item ID>.json and add the following parameters:

{
  //All parameters are optional, default values shown
  //Use time for critical damage
  "maxUseTime": 72000,
  //Damage multiplier from item's base damage
  "damageScale": 0.5,
  //Display scale
  "scale": 1,
  //Rotation offset as in item frames
  "rotateOffset": 0,
  //Sound when thrown
  "throwSound": "minecraft:item.trident.throw",
  //Sound when hitting ground
  "hitGroundSound": "minecraft:item.trident.hit_ground"
}
Project members
IAFEnvoy

IAFEnvoy

Created: 27 Jul 2025

ID: 257111