 
                    
                     
                TickRate
The TickRate modification significantly expands the capabilities of the standard /tick command in Minecraft, allowing gamers to flexibly manage the update speed of various game objects. You'll be able to independently configure the tick rate for individual entities and chunks in the game.
Usage tutorial video (Important: the video demonstrates outdated command syntax)
Core Features
Entity management:
/tick entity <entity> <rate|query|freeze|unfreeze|step|sprint>Chunk control:
/tick chunk <chunk> <rate|query|freeze|unfreeze|step|sprint>Client interface:
/tick_indicator — displays an overlay with information about the current tick rate of entities and chunks.
Command Syntax Features
TickRate v0.2.x+ Version
- Entity selection: use standard Minecraft selectors to choose specific objects
- Chunk selection: three options available:- Single chunk: <x> <z>
- Rectangular area: <x1> <z1> <x2> <z2>
- Circular area: <x> <z> radius <radius>
 
- Single chunk: 
Version 0.1.x
The syntax differs in argument order:
- /tick entity <rate> <entity>
- /tick chunk <rate> <chunk>
In this version, chunk coordinates are specified using full XYZ coordinates.
Work Mechanics
The feature lies in the hierarchical priority system: if no specific tick rate is set for an entity, it inherits the settings of the current chunk. Chunks without individual settings operate with the server's standard tick rate.
The /tick rate command changes the overall server speed, while freeze, step-by-step execution, and acceleration operations (freeze, step, sprint) have higher priority and temporarily override any individual chunk and entity settings.
Installation Side
The mod is mandatory for server-side installation but desirable on the client side for additional benefits:
- Smooth animation when tick rate drops below 20 TPS
- Ability to control player character update speed
- Increased stability and reduced error frequency
Architecture for Developers
TickRate provides an API for integration with other modifications, allowing developers to programmatically use the functionality of /tick commands.
 
                                