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Tickrate API

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Tickrate API

Tickrate API is a library mod created for my own modifications. Development was inspired by the well-known "Tickrate Changer" mod by Guichaguri. It's important to note that this library has no relation to the /tick command that appeared in Minecraft version 1.20.3 and later — work on Tickrate API began long before this feature was introduced into the game.

Core Features

For mod developers, the TickrateUtil#setTickrate function is available to change the update frequency of game entities. Users can utilize the in-game command /setTickrate <entity> <tickrate> to manage the update speed of any objects in the world.

Time Stop System

The module includes a special time freezing system. Use TickrateUtil#stopOrUnstopTime to completely stop time across an entire dimension. Through TickrateUtil#excludeOrIncludeEntity, you can exclude specific entities from being affected by time stop — they will continue to function normally while everything else remains frozen.

Command Usage Examples

  • /setTickrate @e[type=minecraft:warden] 100 — Will set the update frequency of the hostile mob "Warden" to 100 units
  • /setTickrate @e[type=minecraft:warden] — Will reset the Warden's update speed to the standard value (20 units)
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min01

min01

Created: 30 Nov 2024

ID: 64988