Timed
Mod Timed implements an individual countdown for each player that can be extended through trading items or experience. This encourages players to explore the world more actively and adds new engaging dynamics to the conventional gameplay.

Time can also be stored in regular clocks – simply hold the "Z" key with a clock in your main hand to add one minute to your reserve with each press.
Trading System
To sell items, press "X" with the desired item in your main hand. To trade experience, use the "F" key – this activates gradual experience removal until you have less than 1 level left or cancel the action by pressing "F" again.
Experience cost is calculated proportionally: 1 experience point per second of removal. Food items are valued by their nutritional value, while the cost of other items is determined by their basic components.
Basic Component Price Table
- Logs, cobblestone, mossy cobblestone, gravel, sand, dirt, granite, soul sand, endstone: 1 second
- Coal: 5 seconds
- Copper: 10 seconds
- Iron: 15 seconds
- Gold: 10 seconds
- Diamond: 20 seconds
- Netherite: 140 seconds
- Emerald: 10 seconds
- Lapis: 15 seconds
- Redstone: 15 seconds
These are the fundamental components forming the basis of value calculations. All items crafted from these resources are also accepted for exchange into game time.