Timers of Death
This modification offers a comprehensive player death monitoring and penalty system. It records each character death occurrence and stores timestamp data to apply debuff effects according to your configured settings.
Custom Penalty System
Imagine a scenario where a player repeatedly dies from hunger due to neglecting food acquisition. Normally, such behavior goes unpunished, but this modification changes the gameplay rules. You can specify that "death by hunger has a severity rating of 5", and if the total severity score reaches 30 within the last 7 online days, the player will receive a slowness effect!
Tracking System Features
The mod only considers the time players spend online, not the overall server time. This prevents players from avoiding penalties by simply logging off for a few days. As soon as a player reconnects to the server, the system automatically checks their death history and applies appropriate debuffs.
Technical Specifications
The modification operates exclusively on the server side. Players don't need to install any additional files - server-side installation is sufficient. If any compatibility issues arise, the developer will address them promptly.
Compatibility
This mod is perfectly suitable for inclusion in modpacks and servers with various configurations.
For contact and bug reporting, please use the developer's GitHub repository.