Tinkerer's Smithing

Tinkerer's Smithing is a comprehensive overhaul of equipment crafting and enhancement systems, introducing new possibilities for crafting and repairing gear in Minecraft.
Key Features
The mod completely transforms the approach to creating and improving equipment, offering:
- Free Repair — restoring durability of any item without experience costs (including fishing rods)
- Cross-material Upgrades — ability to upgrade tools and armor between different material tiers (even chainmail armor)
- Gradual Progression — system encourages step-by-step improvement of your first equipment set
- Useful Treasure — all enchanted items found in treasure chests become truly valuable
- Balance Without Restrictions — instead of weakening or removing Mending enchantment, other mechanics are enhanced
- Balanced Recipes — all recipes are based on standard equipment costs in vanilla game
Recipe Types
Anvil
Anvil Repair (modified)
- No experience costs
- No prior work penalty applied
- Netherite uses diamonds for repair
Anvil Combine (modified)
- Free repair
- Input order doesn't matter
Work Penalty Removal
- Reduces cost multiplier for future operations
- Works with "Prior Work Penalty" parameter
Shapeless Recipes
Shapeless Repair
- Cost equals creating new item
- Works only with unenchanted items
Shapeless Upgrade
- Cost equals creating new item
- Preserves current item damage
Smithing Recipes
Smithing Upgrade
- Cost equals creating new item
- Can use up to 4 less material units for damaged result
Sacrificial Upgrade
- Any type of netherite equipment can be used
- Result damage depends on the sacrifice
- Only for "gilded" tiers (like netherite)
Mechanic Changes
Keepers (Broken Equipment)
- Named or enchanted equipment doesn't break
- Broken equipment is ineffective until repaired
New Possibilities
Useful Treasure
All standard materials are interconnected through the upgrade tree. It doesn't matter if Protection IV leggings are made of gold, chainmail, or leather — simply upgrade them to the right material and use them on an anvil.
Miscellaneous Repair
All previously unrepairable items now have repair recipes — including utility tools.
Modpack Configuration
Recipes are defined through configuration of Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
- Materials inherit from standard tool/armor materials. They define upgrade paths, e.g., Iron→Diamond
- By default, all standard materials are defined
- Types define "similar" items. Items with matching types can upgrade
- By default, 5 tool types (e.g.,
c:swords) and 4 armor slots are defined
- By default, 5 tool types (e.g.,
- Unit Cost is the cost of upgrading or repairing an item. Usually determined from material and recipe
- By default, standard items that aren't tools/armor become repairable through override
- Netherite is also overridden to use appropriate diamond costs
Compatibility
The mod works server-side but with additional optimization (and better EMI support) on the client. Requires Connector and FFAPI on Forge.
For Minecraft 1.15-1.17, version 1.0 is available as a datapack for NBT Crafting.