TooMuchOcean
TooMuchOcean is a modification for the Fabric modloader that allows users to configure the probability of ocean biomes being replaced with land during Minecraft world generation. The mod affects only large water bodies, leaving small islands untouched.
Compatibility
TooMuchOcean works seamlessly with biome mods that use Minecraft's standard generator, such as Terrestria and Traverse.
Configuration
Upon the first launch, the mod automatically creates a configuration file named toomuchocean.json in the config folder. The following parameters are available for adjustment:
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replacementChance - determines the probability of ocean replacement with land. This value is a decimal number ranging from 0.0 (maximum ocean coverage) to 1.0 (minimum ocean coverage). The default value is 0.3, while the vanilla game setting is 0.5.
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continentChance - sets the probability of large continent generation. Accepts values from 0.0 (no large continents) to 1.0 (predominance of large continents). The default value matches the vanilla setting at 0.1.
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alwaysContinentAtOrigin - a boolean parameter (true/false) that specifies whether the continent tile around coordinates 0, 0 should always be land.
Frequently Asked Questions
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Question: Can this mod be used in modpacks? Answer: Yes, without restrictions.
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Question: Will versions be available for outdated Minecraft releases? Answer: Unfortunately not, due to development time constraints.
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Question: Is a Forge version planned? Answer: The mod heavily utilizes the mixin system for modifying game code, which is not available in Forge. Creating a Forge version would require developing a coremod, significantly complicating the project. Due to time limitations, such a version is not planned.
Demonstration
Video showcase demonstrating the mod's capabilities in action: