ToroHealth Damage Indicators
The ToroHealth mod provides a convenient system for displaying health and damage information in Minecraft. When you aim at any creature, an information panel appears in the top left corner of the screen with detailed data.

This panel shows a miniature image of the creature, its name, current health in numerical format and as a bar. When damage is taken, a numerical value of the inflicted damage is displayed to the right of the bar. The health bar animation clearly demonstrates which portion of health was lost (displayed in dark green).
Damage Particles
Starting from version 1.16.3-4, damage particles have returned to the mod! If you prefer to play without them, this feature can be disabled through the particle.show setting in the configuration file.
Health Bars Above Creatures

You can enable the display of health bars directly above creatures in the game world. This option is activated through the mod settings.
Usage in Modpacks
The ToroHealth mod can be freely included in any mod packs without the need for special permission.
Configuration Settings
Starting from version 1.16.3-3 for Fabric and Forge, a unified configuration system is used. The settings file can no longer be edited directly in the game - a text editor such as Notepad is required for this. The configuration file is located at MINECRAFT_FOLDER/config/torohealth.json and is automatically created when the mod is first launched. Changes to this file are applied in real time if the game is running during editing.
The standard configuration looks as follows:
{
"watchForChanges": true,
"hud": {
"distance": 60,
"x": 4.0,
"y": 4.0,
"scale": 1.0,
"hideDelay": 20,
"anchorPoint": "TOP_LEFT",
"showEntity": true,
"showBar": true,
"showSkin": true
},
"bar": {
"damageNumberType": "LAST",
"friendColor": 16711935,
"friendColorSecondary": 8388863,
"foeColor": -16776961,
"foeColorSecondary": -2147483393
},
"inWorld": {
"mode": "NONE",
"distance": 60.0,
"onlyWhenLookingAt": false,
"onlyWhenHurt": false
},
"particle": {
"show": true
}
}
Possible Values for Settings
inWorld.mode: NONE, WHEN_HOLDING_WEAPON, ALWAYS
bar.damageNumberType: NONE, LAST, CUMULATIVE
hud.anchorPoint: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT