Trapcraft
Welcome to the world of traps! What awaits you in this mod?
Bear Trap
This trap activates upon contact with any non-player creatures. After triggering, it can be reset by interacting with it again. The captured victim remains in place and gradually loses health from bleeding.

Fan
If enemies are avoiding your traps, simply direct them there with a fan! This device also excels at moving items and falling sand. Requires a redstone signal to operate.

Decoy Dummy
This doll attracts the attention of all mobs within its range, making them attack it. The dummy has 20 health points and drops a regular human head when destroyed.
Important: zombies, with their insatiable craving for human flesh, are not fooled by this trick.

Spikes
These sharp constructions deal damage to any creature that steps on them. Items remain unaffected.

Grass Covering
Perfect camouflage tool! This covering breaks when walked on, making it an excellent option for hiding pit traps and spikes. The color automatically adapts to the biome where it's placed.

Igniter
This device creates fire when receiving a redstone signal. The range can be increased using a special distance extension module.

Igniter Range Module

To upgrade the igniter, simply right-click on it to open the interface...

Then place the required number of blocks in the right slots to determine the fire's reach distance.
Magnetic Chest
This smart container attracts nearby items and automatically stores everything that comes into contact with it. An indispensable tool for collecting loot from your traps!
