Download Trees Do Not Float — Minecraft Mods — MetaMods

Trees Do Not Float

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Downloads

2

Last update

2 years ago

Versions

1.16.5 — 1.19.3
Server
Fabric
Forge
Quilt
Adventure
Utils

Trees No Longer Float in the Air - Now They Obey the Laws of Physics!

This mod fundamentally changes the tree cutting mechanics in Minecraft. When you break the last log supporting a tree, the entire structure collapses to the ground. The mod is optimized for server operation and doesn't create unnecessary load.

https://streamable.com/cya03 https://streamable.com/svbis

Version 3.0 - Important Changes

In update 3.0, the protectPlayerLogs configuration option has returned. This doesn't break saved worlds. Unlike version 1.0, the new protection system doesn't change block states, and the mod can still run server-side only. Installation on the client is only required if the "keep logs intact" feature is enabled. Players building with logs can temporarily disable the block breaking effect by sneaking (or not sneaking - configurable).

Settings and Presets

For the Fabric version, Mod Menu is required to access the in-game configuration UI.

Ready-made Configuration Presets

The mod offers many configuration parameters. For quick start, the following presets are available:

  • Deforestation: (Default) Overpowered? Yes. Fun? Also yes.
  • Physics: Trees fall easily but logs remain intact and may damage nearby objects.
  • Lumberjack: Axe required. Better axes and Efficiency enchantment increase breaking range. Automated farms don't work.
  • Progression: Axes help and better axes help more. Automated farms have a modest range.
  • Hardcore: Axes are mandatory, logs remain intact, ranges are reduced, leaves cost durability, and automation doesn't work.
  • Skyblock: Items go directly to inventory. Ranges are modest and axes help. Automated farms work.

For the "Physics" and "Hardcore" presets, you can enable the "Render Falling Logs" option to see logs falling. This only affects your game client.

Detailed Settings

  • fallCondition: When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
  • fastLeafDecay: Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
  • keepLogsIntact: Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves always break when true.
  • renderFallingLogs: Render falling logs? (Affects client side only.) Can be laggy.
  • fallingLogsBreakPlants: Falling logs break leaves and other plants on the way down.
  • fallingLogsBreakFragile: Falling logs break glass and other fragile blocks.
  • activeWhen: Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
  • breakFungalLeaves: Break large fungal wart blocks and Shroomlamps
  • directDeposit: Place dropped items directly into player inventory. (Good for skyblock)
  • applyFortune: Apply fortune from axe used to fell a tree. (If an axe was used.)
  • consumeDurability: Remove durability from an axe used to fell a tree. (If an axe was used.)
  • leafDurability: Tools take durability loss from leaves as well as logs.
  • protectTools: Don't break tools when using durability.
  • protectPlacedBlocks: Don't break blocks placed by players.
  • applyHunger: Players gain hunger from felling trees, as if they had broken each log.
  • leafHunger: Players gain hunger from leaves in addition to logs.
  • nonPlayerLogLimit: Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
  • playerBaseLogLimit: Logs that can be broken by a player without using a tool.
  • toolTierLogBonus: Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
  • enableEfficiencyLogMultiplier: When true, log breaking limit is multiplied by Efficiency enchantment level.
  • stackDrops: Consolidate item drops into stacks to prevent lag.
  • effectsPerSecond: Play particles and sounds? Number is max effects per second. 0-20
  • maxJobsPerWorld: Maximum number of concurrent breaking tasks in each world. 1-256
  • maxBreaksPerSecond: Max log/leaf blocks to break per second, per tree. 1 - 2560
  • tickBudget: Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
  • maxFallingBlocks: Max number of active falling block entities. 1 - 64
  • jobTimeoutSeconds: Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800

Important Warning

If the mod is configured to combine item stacks and the server saves the world and exits before breaking is complete, you may not get all your drops from a tree that's in the process of breaking. You can turn this feature off so items always drop immediately, but that will generate more lag. Fortunately, wood is cheap.

Project members
grondag

grondag

Developer

GrondagTheBarbarian

GrondagTheBarbarian

Created: 15 Dec 2021

ID: 5237