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Elemental Aspects

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Adventure
Magic

Elemental Aspects

Rune Mechanics

Obtaining Runes

Elemental aspect runes can be acquired from corresponding mobs - each aspect has its own creature sources. The base drop rate is 10%, and all progression parameters can be modified through configuration files.

Aspect Mob Source
Inferum Blaze
Glacius Polar Bear
Terra Husk
Tempestas Breeze
Arcani Enderman
Umbre Phantom

Infusion onto Armor

Runes function similarly to enchantments but apply exclusively to armor pieces. To apply a rune, use an anvil by placing the armor item and the desired rune - the process requires 30 experience levels. Infusions are preserved when upgrading armor to netherite and are compatible with modded armor.

Effects and Elemental Synergies

Inferum - Fire Element

Base Effect: Chance to ignite enemies with melee or ranged attacks. Boosts fire damage.

Frostfire (Inferum + Glacius): Burning enemies gradually freeze - each tick of burning increases slow effect. Searing Earth (Inferum + Terra): Each ignited enemy grants you an absorption shield. Blazing Tempest (Inferum + Tempestas): Attacks can trigger electric arcs that jump to nearby enemies and spread fire. Mystic Conflagration (Inferum + Arcani): Significantly boosted fire damage, enemies killed by fire explode dealing area damage. Hungering Flame (Inferum + Umbre): Burning enemies heal you for a portion of damage dealt.

Glacius - Ice Element

Base Effect: Inflicts slow or freezing effect on enemies when damaged

Frostfire (Glacius + Inferum): Burning enemies gradually freeze - each tick of burning increases slow effect. Glacial Goliath (Glacius + Terra): Maximum freeze level on an enemy grants you equivalent protection levels. Storming Blizzard (Glacius + Tempestas): Attacks can summon mini-blizzard, further slowing enemies in the area. Arcane Chill (Glacius + Arcani): All player-caused slows are enhanced, and frozen enemies become weaker. Shadow Frost (Glacius + Umbre): Slowing enemies grants you speed for each frozen enemy nearby.

Terra - Earth Element

Base Effect: Additional armor and passive health regeneration

Searing Earth (Terra + Inferum): Each ignited enemy grants you an absorption shield. Glacial Goliath (Terra + Glacius): Maximum freeze level on an enemy grants you equivalent protection levels. Nature's Wrath (Terra + Tempestas): When hit, releases shockwave that knocks back attackers and briefly stuns them. Mystic Grounding (Terra + Arcani): All armor is boosted, taking damage has chance to grant Absorption equal to half damage taken. Splintering Bedrock (Terra + Umbre): Portion of damage taken is negated and reflected back at attackers.

Tempestas - Storm Element

Base Effect: Minor knockback and chance to stun enemies with electric shock

Blazing Tempest (Tempestas + Inferum): Attacks can trigger electric arcs that jump to nearby enemies and spread fire. Storming Blizzard (Tempestas + Glacius): Attacks can summon mini-blizzard, further slowing enemies in the area. Nature's Wrath (Tempestas + Terra): When hit, releases shockwave that knocks back attackers and briefly stuns them. Thundering Boon (Tempestas + Arcani): Increased stun duration, additionally stunned enemies are struck by lightning. Gathering Singularity (Tempestas + Umbre): Stunning enemies creates Singularity that attracts other enemies and scatters them upon expiration.

Arcani - Magic Element

Base Effect: Boosts all magical damage and potion effects

Mystic Conflagration (Arcani + Inferum): Significantly boosted fire damage, enemies killed by fire explode dealing area damage. Arcane Chill (Arcani + Glacius): All player-caused slows are enhanced, and frozen enemies become weaker. Mystic Grounding (Arcani + Terra): All armor is boosted, taking damage has chance to grant Absorption equal to half damage taken. Thundering Boon (Arcani + Tempestas): Increased stun duration, additionally stunned enemies are struck by lightning. Eclipsed Arcanum (Arcani + Umbre): Each attack has chance to Sap portion of enemy's health, temporarily granting equivalent Vigor stacks that increase your own health.

Umbre - Shadow Element

Base Effect: Increased attack speed and movement speed in dark areas

Hungering Flame (Umbre + Inferum): Burning enemies heal you for a portion of damage dealt. Shadow Frost (Umbre + Glacius): Slowing enemies grants you speed for each frozen enemy nearby. Splintering Bedrock (Umbre + Terra): Portion of damage taken is negated and reflected back at attackers. Gathering Singularity (Umbre + Tempestas): Stunning enemies creates Singularity that attracts other enemies and scatters them upon expiration. Eclipsed Arcanum (Umbre + Arcani): Each attack has chance to Sap portion of enemy's health, temporarily granting equivalent Vigor stacks that increase your own health.

Project members
OfficialTurtleBoi

OfficialTurtleBoi

cebularz_

cebularz_

Created: 16 Mar 2025

ID: 88900