Tweaked Trials
This mod introduces several quality-of-life improvements to Trial Chambers exploration, enhancing gameplay and addressing some inconveniences of the original mechanics.
Trial Spawner
The entity spinning within the spawner is now visible even during cooldown periods, though it rotates slower than when active. This setting can be modified through the configuration file.
When a trial spawner is active, spawned mobs occasionally leave a trail of particles leading back to the spawner. This proves especially valuable when tracking down lost creatures - imagine the challenge of finding that one cave spider that wandered into a distant corner! Previously, such searches could take up to ten minutes. This feature can also be disabled or configured via the config.
Vaults
In the original version, vaults could only be opened once before becoming purely decorative elements. While this makes sense in multiplayer worlds, it turns valuable containers into useless decorations in singleplayer games, as players rarely return to explored structures.
Now vaults can be opened repeatedly after customizable cooldown periods. The recharge interval can be adjusted according to your preferences, allowing flexible balancing between convenience and game balance.