Ultrakill Mechanics
MANKIND IS DEAD.
BLOOD IS FUEL.
HELL IS EMPTY.
THE NETHER IS FULL.
This mod brings key mechanics from ULTRAKILL into Minecraft, creating dynamic and exciting gameplay.
Requires PlayerAnimator to function.
Movement System
Dash

Default key: "R". Allows quick forward movement over a moderate distance. Cooldown is configurable. Grants 0.2 seconds of invincibility when used.
Slide

Default key: "V". Player slides forward for 1 second. Cooldown is configurable. Provides invincibility for the entire slide duration. Activates Style effect during sliding - killing enemies in this state grants bonus effects.
Double Jump

While not in original ULTRAKILL, it replaces wall jumps. Can be disabled. Allows jumping again while mid-air. Cooldown is configurable.
Slam

Default key: "V" while in air. Player rapidly descends, dealing configurable area damage around themselves. Cooldown is configurable.
Fall damage is disabled by default to not interfere with dynamic gameplay.
Blood as Resource
Like in ULTRAKILL, killing enemies results in large blood splatters.

If close to enemy at moment of death, player recovers configurable amount of health. Can also be configured to restore hunger.
Style System
During sliding, Style effect activates. Killing enemies with active Style effect provides additional bonuses.
By default, style kills grant:
- Speed II for 10 seconds
- Jump Boost II for 10 seconds
- Resistance I for 10 seconds
All effects, their levels and duration are fully configurable.
Recommended Weapon Mods
For complete ULTRAKILL immersion, using firearm mods is recommended.