
Uncapped Armor
Banned the artificial limit holding back your protection build's full potential!
This improvement add-on overhauls verified original's DamageUtil
methods, removing the outdated strict 20-point threshold logic.
Learning the mechanics: Damage from any incoming strike gets evaluated using strictly your worn set amount plus a configurable balancing margin buffer instead!
Design notice: diminishing bonus returns do get applied smoothly past higher totals reach.
// unlatch peak handling nonsense
if (newArmorValue > maxArmorCap) { doGreatThings(); }
Take complete hold and fulfill demands of designing a higher protection setup gone epic!
Or join community joy implementing never before possible fortification setups!