Unruffled
The Unruffled mod represents a comprehensive overhaul of survival mechanics in Minecraft, offering a more measured gameplay experience with emphasis on sandbox and resource gathering. Instead of the usual linear progression from challenging beginnings to creative endgame, here you get the freedom to explore the world at your own pace without the pressure of urgently obtaining specific items.

Key Changes
Enchantments and Experience
The enchantment system has been completely replaced with other mechanics. Tool characteristics have been appropriately adjusted to compensate for these changes.
Hunger and Stamina
The experience bar has been replaced with a stamina bar that passively regenerates based on hunger level. Running on most blocks quickly depletes stamina, while artificial surfaces (paths, planks, cobblestone) consume less.
Passive healing is always slow and depends on stamina level. Use potions, golden berries, or golden apples for quick health restoration instead. Starvation damage has been removed - instead, stamina regenerates much slower when hunger level is low.
Combat System
Out-of-time attacks (faster than weapon speed) always deal full damage but require sufficient stamina level and consume more of it. Armor always behaves as if with Protection II, while netherite and diamond provide better fire and blast resistance.
Potions
Potions now stack up to 16 and last twice as long. Awkward potion can be created from mundane potion using fermented spider eye. When brewing without fuel, each potion has a 10% chance of turning into thick potion.
Trading
Villager trading has been completely redesigned with more balanced offers. Wandering traders now spawn more predictably and offer many useful goods.
Transport
Elytras and portable containers have been nerfed but are available earlier in the game.
New Items
- Bolster: Pickaxe and shovel-like tool that works as if with Silk Touch
- Charged trident: Created when throwing a trident at a wool block, equivalent to trident with Channeling enchantment
- Magnetic trident: Equivalent to Loyalty III trident, created when lightning strikes a lightning rod with a trident
- Piercing Arrow: Arrow with Piercing V effect, made from iron
- Igniting Arrow: Arrow with Flame effect, made from fire charges
- Blazing Sword: Sword with Fire Aspect II, crafted from netherite and blaze powder
- Sacred Sword: Effective against undead mobs, sold by wandering trader
- Golden Berries: Found in underground ponds or crafted from glow berries, give Instant Health II and Glowing
- Ancient Codex: Found in structures, can be sold to villagers and wandering traders
- Evil Totem: Dropped by mansion evokers, can be sold to clerics and wandering traders
Disabled Items
Totem of Undying, Enchanting Table, Grindstone, vanilla enchanted books (modded books are called "Item Upgrades" with English language).
World Changes
- Mobs don't spawn above ground near beds that are active spawn points
- Can only sleep from 22:00 onwards
- Common structures are less frequent
- Coal and emerald ores can generate anywhere underground
- Exposed diamond veins are more common, but diamonds in general are fewer
- Prismarine patches generate above Y=0 in ocean biomes
- Large iron and copper veins are disabled
- Ancient Debris is much more common
- Blazes spawn in Nether Wastes
- Added underground ponds with suspicious gravel containing golden berries and other useful items
Tools and Equipment
- Tools mine faster
- Tools last twice as long (except gold - 200 uses)
- Turtle shell gives 60 seconds of water breathing instead of 10
- Water breathing from any source also gives aqua affinity
- Lava buckets can only smelt one item
- Elytra can be crafted from phantom membranes
- Elytra gliding has significantly lower maximum speed
- Repairing doesn't require experience and always consumes 1 ingot/gem
- Smithing table doesn't consume template
- Netherite templates can be bartered with piglins
- Tridents can be repaired with diamonds
- Bundles, saddles, and item tags are craftable
- Bundles can hold up to 4 stacks worth of items
Loot
- Drowneds with tridents always drop the trident
- Spiders drop more eyes
- Skeletons drop more arrows
- Wither skeletons have 25% chance of dropping skull
- Quartz ore drops more quartz
- End cities have less loot
- Ruined portal chests can contain blaze rods
- Evoker never drops Totem of Undying, instead drops evil totem when spawning in mansion
- Mansion evokers give Bad Omen effect instead of pillagers
- Ancient codices can be found in various structures
Trading
Wandering trader buys diamonds (for 1-3 emeralds), evil totems (64 emeralds), and random ancient codices (32 emeralds), and sells various decorative blocks, healing potions, some tools, and mob drops.
Villager professions have been completely redesigned with more logical and balanced offers, including:
- Armorer: sells iron and chainmail armor
- Butcher: sells raw meat, feathers, hide, and bone
- Cartographer: sells compasses, lodestones, recovery compasses
- Cleric: sells glowstone, nether wart, and potions with positive effects
- Farmer: sells crops, seeds, and eggs
- Fisherman: sells raw fish, buckets with fish, ink sacs
- Fletcher: sells most types of arrows
- Leatherworker: sells colored leather armor, saddles, item frames
- Librarian: sells regular books
- Mason: sells bricks and polished stone blocks
- Shepherd: sells strings and wool of all colors
- Toolsmith: sells iron, gold, and diamond tools
- Weaponsmith: sells stone, iron, gold, and diamond weapons
Piglins can barter netherite templates (rarely).
The mod can be learned by playing it and completing its advancements. There's currently no configuration option, but this feature is in development.