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Unseaworthy

Unseaworthy

Active

Downloads

9

Last update

4 months ago

Versions

1.20.1 — 1.21.1
Client and server
Fabric
Forge
Neoforge
Game mechanics

Unseaworthy

This mod turns standard Minecraft boats into unreliable watercraft. They perform perfectly on rivers and coastal waters, but once they enter ocean biomes, serious problems begin - the boat starts being tossed by waves, and eventually it gets destroyed.

Main Features

Boats deployed on water begin shaking violently and bouncing when entering ocean biomes (any biomes marked with the c:is_ocean tag). You can additionally configure the minimum water depth at which boats sink in tagged biomes. After a certain number of ticks (configurable) the boat becomes unusable.

The probability of boat destruction in each interval is also configurable. Destroyed boats can be set to:

  • SINKING: boat goes underwater and ejects passengers
  • BREAKING: boat breaks and drops as an item
  • DESTRUCTION: boat gets destroyed and drops a random number of planks and sticks

Additionally, you can set minimum weather conditions for boat sinking. By default, it's set to CLEAR (meaning boats always sink), but can be changed to RAINING or THUNDERING.

Datapack Settings

You can change which types of boat entities sink using the entity tag:

unseaworthy/tags/entity_types/sinkable.json

You can change in which biomes boats sink using the biome tag:

unseaworthy/tags/worldgen/biome/sinks_boats.json

Why is this needed?

I needed a way to encourage players to build real ships in a modpack dedicated to ocean voyages. Regular boats turned out to be too effective, so I made them less reliable.

Project members
murphy-slaw

murphy-slaw

Developer

murphy_slaw

murphy_slaw

Created: 1 Jul 2024

ID: 14450