

Upgraded Mobs
Tired of Minecraft becoming too easy over time? Want to add real challenge without turning into a glass cannon like on hard difficulty? Bored of monotonous battles with primitive mobs?
If you answered "yes" to at least one of these questions, this datapack was made specifically for you. Upgraded Mobs is a server-side mod that adds new attacks, mechanics, and abilities to many familiar creatures.
Main Changes
All Mobs
All creatures received increased detection range, allowing them to spot you from greater distances. Their movement speed is also slightly increased, making escape from pursuers more difficult.
Zombies
Zombies (including drowned, husks, and zombie villagers) received two important improvements:
- All zombies can now break doors regardless of difficulty level
- Periodically, zombies perform a dash toward the nearest player
- During the dash, they use a bite attack dealing additional damage. The attack can be blocked with a shield, but be careful - the shield breaks quickly!
Drowned
In addition to standard zombie abilities, drowned received:
- Increased swimming speed in addition to general mob enhancements
- Ability to periodically pull players deeper underwater if there's water beneath them. This works even if you're sailing above them in a boat!
Elder Guardians
Elder guardians have become full-fledged bosses:
- 300 health points (same as the Wither)
- In combat, periodically inflict weakness, slowness, and/or blindness on a random player
- If no other guardians are nearby, summon mini-guardians that disappear after a short time
- When health drops below half, periodically become invisible
Evokers
Evokers became mini-bosses with these improvements:
- 150 health points and regeneration when health drops below half
- Hold a totem of undying in their off-hand that must be destroyed first
- Fang attack now consists of three consecutive waves
- Vexes instantly die if no evokers are nearby
Also added administrative functions upgradedmobs:evokers/raid_loot/enable
and upgradedmobs:evokers/raid_loot/disable
. When enabled, evokers in raids stop dropping totems and instead can drop golden apples, enchanted books, lapis lazuli, and armor trims from pillager outposts.
Piglin Brutes
Brutes received improvements making combat with them more dynamic:
- 75% knockback resistance
- Periodic dashes toward players
- Ability to toss the nearest player or wither skeleton high into the air
- Chance to spawn with random pieces of netherite armor or with knockback on their axe
Pillagers
Pillagers no longer hold back:
- Some shoot weakness arrows or even fireworks instead of regular arrows
- Some have crossbows with Quick Charge II
- These improvements are more common during raids
Spiders
Spiders became even more dangerous:
- Periodically perform dashes toward players
- Sometimes trap the nearest player in temporary cobwebs. Use a sword or water to escape!
Witches
For such rare creatures, witches were too easy:
- 60 health points
- Potions they throw have a 25% chance of becoming lingering
- With 10% chance, potions can inflict blindness on nearby players
Configuration
Don't like some features? Want to change probabilities or add mobs from other mods? Although there's no configuration file, you can edit the datapack yourself:
- Add
#
symbol before a command inmcfunction
file to comment out the line - Integrate other mobs through the tag system. For example, add a new spider from a mod to the
upgradedmobs:spiders
tag - The datapack has predicates for random probabilities - replace them to change chances
- To exclude individual mobs (e.g., custom bosses), give them the
upgradedmobs.blacklist
tag
When removing the datapack from a world, there will be no problems, but already applied improvements to health, detection range, and speed won't be reverted.
Compatibility
The datapack is generally well compatible, but consider:
- Mods with custom mob AI (like Incendium) won't be overwritten, but this datapack's mechanics will still apply
- Combination with mods like Jumping Mobs may lead to unexpected results (mobs might bounce too high)
- Use the
upgradedmobs.blacklist
tag for mobs you don't want to modify