Utility Staffs 2 - Tinker's Module
Utility Staffs 2 - Tinker's Module
Important clarification: this module does not add new weapon types to Tinker's Construct. It only allows using materials from this mod to create staffs from Utility Staffs 2.
Starting from version 1.1.0, the main Utility Staffs 2 mod is required for the module to work.
Available Staffs
Currently, the module includes 7 different staffs crafted from the following materials:
- Seared Brick
- Knightslime
- Pigiron
- Cobalt
- Ardite
- Manyullyn
- Slime (new material)
Modifiers
The module contains 1 modifier:
- Slime Endcover - (Currently not usable)
Special Staff Abilities
Some staffs possess unique abilities beyond standard main and off-hand functions:
Pigiron
Passively refills hunger when held in either hand
Cobalt
Power increases with rapid successive use
Ardite
Faster usage but less power with lower durability
Manyullyn
Fast usage and greater power, but higher durability consumption with lower durability
Slime
Main hand ability covers horizontal distance, off-hand fall absorption also provides a few seconds of low-level jump boost
Required Mods
- Tinker's Construct
- Utility Staffs 2
Recommended Mods
- JEI