

Status: ALPHA — This mod is still in early development. Future updates may break compatibility with older saves. Bugs may occur — thank you for your understanding and feedback!
Warfare:
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A fully physical, block-based artillery framework! Add Breeche and Barrel to fire physics-driven projectiles.
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Use three core shell components: Primer, Propellant, and Payload. Combine dozens of compatible blocks to design custom munitions — from aerial bombs and cannon-launched rockets to torpedoes and experimental weapons. There are no muniton structures — you are free to invent and build limitless munition designs!
Utility:
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Grab It: Pick up Valkyrien Ships by hand and interact with compatible mod blocks designed for ship manipulation and integration. Seamlessly move and manage your physical ships within your builds and factories.
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Docker: Basically a portable, itemized Valkyrien Ship that can travel through conveyor belts, pipes, or be placed by players and mechanical arms. For most of this mod's Ship interactable block, Ship interaction is same for Grabbed Ship and Docker.
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Shredder: Break down blocks and block items into "Materials." Each Material represents a category of similar blocks, allowing you to place wanted block without constantly swapping out inventories. There are some categories made for Create blocks!
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Safe Physics Thread Config: Turn "VS phys safe thread" on in mod config to help prevent crashes and instability in Valkyrien Skies' physics threads, offering extra stability when dealing with complex or high-load ship interactions.
Automated Vehicle Factory:
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Using VS Projector and GreenPrint — think of them as Create’s Blueprints but for Ships!
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Use the Dock and its variants to assemble a Dock Multiblock Structure. This system, combined with mechanical arms and "Material", enables fully automated Ship construction, block placement, and build progress monitoring via additional functional blocks.
Pphysics-enhanced Ponder animations Enjoy stunning, intuitive Ponder scenes that showcase mod features with physical interactions — in Create: Aeronautics-Style!
Known Bugs
- Shipifying very large Dock Multiblock Structures causes heavy calculations and may freeze the game for several minutes. To avoid this, build large docks starting from an already Shipified Dock.(As well as use /fill commands)
- Dock Green Print Holder sometimes drop the copy of its content. (It don't drop the GreenPrint in its inventory, so this is not serious and does not affect normal gameplay.)
- When play in other save without exiting game, the munition will be freezed or failed to render. Enter another dimension and return to slove it.(This strange bug caused by the SandBox, a physical api mod made by me, will be fixed when SandBoxAPI reworking)
- Will cause crash on server side. Don't put it to your mc server for now.