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Vampiric Ageing - A Vampirism Addon

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Vampiric Ageing - A Vampirism Addon

This addon for the Vampirism mod introduces an aging system for vampires, hunters, and, with the appropriate mod installed, werewolves. The modification provides players with the ability to develop their characters, unlocking new abilities and enhancing existing ones.

Aging System for Vampires

By default, the aging process begins at vampire level 14. To increase their age rank, players must drain blood from a certain number of creatures. Progress can be tracked by interacting with a coffin. The age rank is displayed above the character's blood bar and resets upon death (configurable).

There are several ways to increase rank: time-based, infection-based, blood-draining-based, or hunting creatures from other factions. All parameters can be customized to suit your preferences.

Vampire Abilities

With each new age rank (maximum 5), vampires receive:

  • Increased health
  • Reduced sun damage
  • Less blood loss
  • Automatic step assistance (rank 2)
  • Ability to drain blood when attacking (rank 3)
  • Water walking (rank 4)
  • Reduced powdered snow effects
  • Speed increase (rank 1)
  • Enhanced attack damage
  • Faster resurrection
  • Shorter neonatal form duration

Additional optional abilities:

  • Enhanced regeneration
  • Stronger immortality

Aging Disadvantages

With increasing age, weaknesses also intensify:

  • Increased vulnerability to fire, garlic, and holy water
  • Worse trading with villagers
  • More damage from hunters
  • Rapid blood loss from garlic and fire

Sire Mechanic

This optional system changes the aging principle. When enabled, it's recommended to disable age reset and use only this method.

Players can obtain an age rank by killing a vampire with a rank and collecting their blood in a bottle. Rank is also transferred when infected by an advanced vampire. Players with a rank can create blood bottles with a rank below theirs.

Hunter Aging System

Hunters begin aging at level 14, increasing rank by hunting vampires and werewolves. Progress is tracked through an injection chair.

Hunter Abilities

  • Increased damage against enemy factions
  • Health boost
  • Movement speed increase
  • Step assistance (rank 4)
  • Faster regeneration (rank 3)
  • New "Seniority" oil

Disadvantages

  • Faster exhaustion (food drain)
  • Reduced experience gain

Tainted Blood

From rank 2, hunters gain access to tainted blood, granting vampire abilities based on cumulative rank.

Ranks 3-5:

  • Increased mining speed
  • Enhanced attack damage
  • Greater fire damage

Ranks 6-7:

  • Increased maximum health
  • Ability to eat human hearts
  • Reduced satiety from regular food
  • Damage from holy water

Ranks 8-9:

  • Teleportation
  • Movement speed increase
  • Worse trading
  • Slow sun effects

Rank 10:

  • Strong sun effects
  • Limited bat mode

Rank 11:

  • Infinite bat mode duration
  • All previous bonuses enhanced
  • Infinite underwater breathing
  • Harsher weaknesses

Werewolf Aging System

Werewolves age starting from level 14, increasing rank through bite kills. Progress is tracked through a stone altar.

Werewolf Abilities

  • Increased bite damage
  • Health boost
  • Enhanced overall damage
  • Extended werewolf form duration
  • Stronger summoned wolves
  • Healing from bites
  • Nourishment from bites
  • Increased raw meat nutrition

Disadvantages

  • Increased damage from silver oil
  • More damage from hunters
  • Worse trading

Configuration

All listed features are fully configurable through the /config/vampiricageing-common.toml file. You can modify ability parameters, enable or disable various mechanics, configure rank-up requirements, and much more.

Project members
thedoctorofdoctoring

thedoctorofdoctoring

Created: 26 Jan 2025

ID: 87830