Variant Origins Vol 1, Corruption and Change
Welcome to the first creations in the Variant Origins series! This unique mod completely reimagines Minecraft gameplay by offering 5 main character origins with individual variants for each.
Automata (Impact: 3)
Become a mechanical creation crafted by someone else. What destiny awaits an artificial intelligence in this world?
ADVANTAGES:
- Sentry's Rest: Resting restores health and grants temporary armor boost
- Throw: Your powerful limbs can launch enemies upward at the cost of reduced attack speed
FEATURES:
- Mechanical Body: Being a mechanism, you're immune to regular status effects and don't need to breathe
- Self Repair: Normal regeneration is unavailable - metallic resources are required for recovery
DRAWBACKS:
- Heavy Metal: Excessive weight limits swimming ability and elytra usage, accelerates falling
Astral Automata (Impact: 3)
An alien from distant star systems arrives on an unfamiliar planet. What discoveries await this space traveler?
ADVANTAGES:
- Sentry's Rest: Rest grants health and temporary protection
- Rocket Propulsion: Consuming fuel enables temporary flight (intensive usage)
- Strength of the Stars: Nighttime hours fill you with additional energy
FEATURES:
- Mechanical Body: Machine is immune to status effects and doesn't require oxygen
- Fuel System: You can consume coal, coal blocks, and charcoal, but regular food is unavailable
DRAWBACKS:
- Barophobia: Unfamiliar gravity increases fall damage taken
Draconian (Impact: 3)
Direct descendant of the Ender Dragon awakens their bloodline power. How to use this legendary heritage?
PRIMARY ABILITIES:
- Take Flight!: Dragon blood heritage grants wings for gliding with acceleration through hunger
- Draconic Leap: Use mighty strength to execute high jumps
FEATURES:
- Grandiose Stature: Blood relationship makes you stronger and larger than regular humanoids (increased appetite)
- End Island: Initial respawn on the main End island where Dragon is neutral toward you
DRAWBACKS:
- Too Tall: Non-standard size prevents wearing armor and using shields
Divine Draconian (Impact: 3)
Special origin grants unique blessings alongside spiritual limitations.
METAMORPHOSES:
- Draconic Metamorphosis: Switching between human and dragon forms
- Human Form: Enhanced mobility with limited draconic abilities
- Draconic Form: Immense power at the cost of rapid exhaustion
ADVANTAGES:
- Wings: In either form, you retain gliding ability (armor unavailable)
- Divine Will: Increased damage against unholy creatures
- Paralyzing Strikes: In human form, you can slow enemies with magical strikes
- Awe-Inspiring Aura: Transformation into dragon weakens attacking enemies
FEATURES:
- Ice Spikes: Initial respawn in corresponding biome
- Virtue: Prohibition prevents harming peaceful inhabitants like villagers and iron golems
Hound (Impact: 2)
Power of lunar call awakens ancient hunter and protector instincts.
ADVANTAGES:
- Protector: Loyal companion follows you everywhere + emergency boost during severe injuries
- Fetch!: Skeletons and their variants receive increased damage + bones are edible
- Canine Endurance: Smaller stature + immunity to bad food
FEATURES:
- Moon Child: Moonlight provides energy, while sunlight causes lethargy
DRAWBACKS:
- Carnivore: Diet limited to meat products (vegetables unavailable)
- Phonophobia: Loud explosions and their sources cause weakening
Hellish Hound (Impact: 2)
Infernal Nether landscapes become native territory for this fire-resistant creature.
ADVANTAGES:
- Fetch!: Skeleton vulnerability + nutritional value of bones
- Canine Endurance: Reduced height + resistance to spoiled food
- Cerberus Protection: Immunity to fire and blinding effects
FEATURES:
- Nether Dweller: Innate respawn in corresponding dimension
DRAWBACKS:
- Hydrophobia: Extended water contact deals periodic damage
- Carnivore: Exclusive meat diet without vegetables
Lichborne (Impact: 3)
Death becomes not an endpoint but rather a stage in acquiring new capabilities.
ADVANTAGES:
- Reanimation: Regular death initiates new assembly multiple times 69- Sniper Duelist: Skillful bow mastery increases their damage
- Undead Neutrality: Fellow undead peers treat you without aggression
FEATURES:
- Undead Nature: Lack of breathing need + reduced immunity to sunlight and magic
DRAWBACKS:
- Frail: Increased fragility limits melee weapon and shield usage + reduced health pool
Larghetto Lichborne (Impact: 3)
Musical awakening fills even cold bones with harmonic spell waves.
PRIMARY ABILITY:
- Cold Winds: Musical talent enables repelling enemies with arctic gusts
ADVANTAGES:
- Harmonic Breeze: Note blocks enhance musical spells
- Warming Winds: Resistance to cold and slowing effects + protection from fall impacts
- Friendly: Virtuous reputation ensures better deals with villagers and reduces neutral mob aggression ('passive creatures remain protected naturally')
FEATURES:
- Undead Nature: Lack of breathing need with sensitivity to sun and magic
- Frozen Peaks: Respawn in corresponding frozen biome
DRAWBACKS:
- Frail: Reduced melee combat stability and shield usage + decreased health pool
Mossfolk (Impact: 3)
Consciousness emerged in overgrown cave depths discovers wonder of existence.
PRIMARY ABILITY:
- Moss Spreader: Stone transformation into moss at hunger cost
ADVANTAGES:
- Glowing Body: Glow berries in body composition create natural radiance around
- Damp Defense: While soaked, you get damage resistance and reduced exhaustion rate
FEATURES:
- Overgrown Grottoes: Respawn in well-known cave ecosystem
- Underground Vision: Enhanced visibility in darkness underground + limited adaptation to bright lighting
DRAWBACKS:
- Compostable Diet: Nutritious foods meet composting requirements + nutritional value of bone meal 2- Heat Intolerance: Upper world deals increased damage in hot environments and raises fire vulnerability
Mutated Mossfolk (Impact: 2)
Mystical depths of Ancient City leave traces in overgrown being's consciousness.
PRIMARY ABILITY:
- Glowing Spores: Light-emitting spores released to illuminate specific ceiling spaces during sculk resonance
ADVANTAGES:
- Resonance Storage: Accelerated XP gain + increased inventory capacity for sculked mechanisms
- Stealth Steps: Absence of sound waves while walking + faster movement while crouched
SPECIALITIES:
- Deep Underground: Respawn in corresponding Ancient City dimension
- Underground Vision: Better visibility during subterranean explorations with adaptational biases for surface-world interactions
LIMITATIONS:
- Compostable Diet: Restrictions on specified diet requirements when consuming organics 4- Inhibiting Heat: Exposure to hot regions or surface locations increases damage output per sculk proximity in space-time echoing upon death events