Water Power - Water Energy
Mod Features
The Water Power mod expands Minecraft's capabilities by adding various water mills and turbines that can generate different types of energy: EU, RF, Steam, Charge, and Water. The mod also includes fluid reservoirs, special trousers, and various machines with unique materials.
Water Mills

Water mills can produce RF, EU, steam, and water. Operation requires installing a rotor, and the structure must be immersed in water. The mill's interface provides all necessary information about its operation. To increase the checking range, use a range updater that fits into the four right slots of the interface. The rotor is displayed on the side of the mill depending on its orientation, and its size is determined by the checking range.
Reservoirs

An iron hollow reservoir measuring 5x5x4 blocks has a usable volume of 3x3x3 blocks and functions similarly to a bucket. Compatible with BuildCraft pipes.
Turbines

Turbines produce RF, EU, steam, and water but must be placed next to an active reservoir block (with non-zero capacity) to operate. Like mills, they require rotor installation through the interface.
New Ores

New ores generate in the world: vanadium, manganese, monazite, and magnet ore at heights from 16 to 32 blocks.

Zinc ore appears at heights from 6 to 64 blocks. Generation of all ores can be configured through configuration files.
Energy Trousers

Special water mill trousers allow charging Industrial Craft 2 tools and batteries directly in the inventory when the player is in water. Charging speed depends on the trousers modification (MK).
Water-Powered Machines

All water-powered machines require placement next to an active reservoir to receive energy. All mechanisms, mills, and turbines can be broken and rotated using wrenches from IC2 and BuildCraft. These devices are designed for early survival stages and are compatible with Thermal Expansion, Industrial Craft 2, and Factorization.
Compatibility
The mod supports integration with numerous popular mods:
- Industrial Craft 2 (recipes, energy: HU/HU/KU, wrench)
- Factorization (energy: Charge)
- BuildCraft (recipes, wrench)
- Waila
- CoFHCore (energy: RF)
- ThermalExpansion (recipes)
- Not Enough Items
- GregTech (recipes)
- Mekanism (recipes, energy: Joule)
- MineTweaker (recipes)
- Applied Energistics (recipes: grinder, wrench)
- Ender IO (recipes: alloy smelter)
- Thaumcraft (recipes)
- Railcraft (recipes: blast furnace, energy: steam)
- CraftGuide
- Immersive Engineering (recipes: blast furnace)
- Ex Nihilo (recipes)
MineTweaker Support
mods.waterpower.Machines.add???Recipe(input item, output item)
mods.waterpower.Machines.remove???Recipe(input item)
mods.waterpower.Machines.get???Output(input item)
??? = { Crusher, Lathe, Cutter, Compressor, Centrifuge, AdvancedCompressor, Sawmill }
Note for version 1.7.10: Only version 0.3u supports GregTech 6, other versions are compatible with GregTech 5.