Water Source 2
The Water Source 2 mod introduces a realistic thirst and hydration system to Minecraft, completely transforming the survival gameplay experience.
This is an updated version of the original Water Source mod, built on Kotlin and Fabric using Yarn Mapping. The mod features significant changes to game mechanics, which is reflected in the "2" designation.
Important Information
The mod is currently in beta testing. Core mechanics have been tested and are functioning stably:
- Water level and hydration
- User interface
- Thirst system
- Water filters
- Enchantments
However, please note:
- Game balance may require adjustments after extended testing
- New features may be added in the future
- Balance changes are possible
- Undetected programming errors cannot be ruled out
Key Features
Major Changes Compared to Version 1
- Player water level increased from 20 to 40 units
- Drinks and food now provide higher hydration levels
- Foods without nutritional value decrease hydration when consumed
- Accelerated hydration level depletion for characters
- Added advanced leather water bags and pottery cups
- Improved datapack system and configuration profiles
Features in Development
- Dispenser and filter interactions
- Visual display of filter capacity
- Coconut plants (planned)
Configuration and Setup
Datapacks
Item hydration values and filter recipes are located in the hydration and filter_recipe folders of the datapack.
Configuration Files
Configuration files are located in the ./config/watersource/ directory:
common.toml- main configuration file (mod mechanics)client.toml- client-side settings (interface, item water information)
For working with TOML files, it's recommended to use code editors with appropriate extensions, though they can also be opened with any text editor.