Weaponized Baseball
The Weaponized Baseball mod turns ordinary items into real weapons! Now you can throw various projectiles that bounce off surfaces and creatures, and then hit them with baseball bats.

Main Features
Baseball Madness
The mod adds baseballs to the game that realistically bounce off blocks and mobs. You can toss them into the air and hit them with bats, creating unique combat combinations. Besides baseballs, you can throw many other items: slimeballs, bricks, fireballs, ingots, and much more!

Throwing Mechanics
- Right-clicking with a bat tosses the first available throwable item from your hotbar
- Hitting an item with a bat sends it flying, missing returns the item to inventory
- Crouching slows down throwing and prevents automatic ball pickup
- Throwable items now account for player velocity at the moment of throwing
- You can assign a separate key for throwing to avoid accidentally throwing away valuable items

Tools and Equipment
The baseball glove allows easy collection of scattered balls. Different types of bats have various characteristics: stronger bats deal more damage, send balls further, and create stronger knockback.
Bats support most sword and bow enchantments. Although they're slower and weaker than swords, they provide superior enemy knockback. Dispensers can now shoot baseballs and other throwable items.

Realistic Physics
Throwable items bounce off blocks, creatures, and even each other. When hitting a mob or cactus, there's a chance the item will break. Mob knockback depends on the speed and mass of the item that hit them.
Mobs push away light items but try to step over heavy ones. Throwable projectiles can activate buttons, trigger blocks, break glass, slide on ice, and much more.
Settings and Compatibility
Using the commands "throwable bounciness x" and "throwable friction x" you can configure the bounce and friction of throwable items. The mod is compatible with most other mods, including Optifine and shaders. Modified ingots automatically become throwable if properly tagged.
In client and server settings you can change:
- Time until throwable items disappear (default 2 minutes)
- Enable/disable item dropping after time expires
- Disable overriding vanilla throwable item behavior
- Enable light mode
- Configure super slimeball behavior
Gameplay
In survival mode, baseballs are slightly less accurate than arrows but deal more damage when hit with an iron bat and have greater range. Different throwable items have varying chances of breaking when hitting a mob - for most balls this is 5%.
Crafting
Dirt and stone balls are crafted from respective materials arranged in a circle on a crafting table. To create baseballs, you first need to obtain cork from oak wood, then create a baseball core by wrapping cork with a layer of slimeballs and wool. The finished ball is made from the core, string, and leather.
The baseball glove is crafted from leather and string to bind the fingers.

PvP Features
Throwing balls now has increased cooldown compared to vanilla version. Knockback depends on ball speed and is usually less. The baseball glove can catch balls right out of the air. These features make the mod a great addition for PvP, adding variety to existing gameplay.
Supported Throwable Items
- All types of eggs (except spawn eggs)
- All slimeballs
- Fire charges
- Baseballs
- Dirtballs
- Stoneballs
- Super slimeballs
- Golfballs
- Cork
- Baseball cores
- All types of coal
- All gems
- All nuggets
- All ingots
- Vanilla throwable items (snowballs, eggs)