WIRED: More Augs
An additional module for the Cyberware mod that expands capabilities in a cyberpunk style, adding new implants and functions.
Implants
Cybernetic Brain — increases the amount of experience gained from orbs and prevents anvils from breaking.
Cybernetic Stomach — allows consumption of cyborg food and increases the nutritional value of regular food.
Dynamic Ender Repositioning System (DERPS) — negates fall damage using internal energy.
Kinetic Damper — stops incoming projectiles at the cost of power.
Thermo-Optical Camouflage — hides the player when sneaking.
Nanofilament Lancets — used to harvest slimes. Shrinks slimes, providing a chance to obtain drops without fighting.
Alloyed Fist — increases barehanded mining speed and resource collection level more than the reinforced fist.
Ender Convergence Device — teleports items to the player through an Ender rift (item magnet).
Items
Cyborg Food
- Charge Power Bar — can be found in chests or crafted.
- Silver Gorgon Energy Drink — found in chests.
Tech Visor
- Drops from zombies, comes in random colors and is dyeable.
- Can be upgraded with modules: low-light vision, HUD interface, or targeting overlay for additional effects.
Batons
- Fast melee weapons. Deal less damage than swords but attack faster.
Mobs
Cyberskeleton
- Skeletal relative of the cyberzombie.
- Drops implants.
- Glowing cybereye reveals it in the dark. Be careful!
Grey Goo
- Does not spawn naturally.
- "The flesh may die, but science lives on." Drops slime balls and components.
Cross-mod Compatibility
The One Probe
- Option to configure the visor to function as a probe. For detailed view, sneak with an empty hand.
Industrial Craft
- Electrical Cyberware Charge — allows charging from EU.
- Nanofilament Lancets — aid in harvesting sticky resin without using a tree tap.