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Woodlands : The Core

Woodlands : The Core

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World generators

Woodlands : The Core

Large trees image

Transform Your Minecraft World

Woodlands: The Core completely overhauls world generation in Minecraft, adding much larger and more realistic trees, while redesigning flower coverage, grass, and other natural elements. Notably, all these changes are implemented exclusively using standard game blocks - the vanilla style is preserved but with radically improved aesthetics.

This project is part of the broader Woodlands:Extra mod that adds custom biomes (also using only vanilla blocks). It's recommended to install either this Core mod or Extra, but not both simultaneously.

Important Technical Requirements

Required Dependencies

  • Oh The Trees You'll Grow by Corgi_Taco ⚠️ Version 1.3.4 only! Newer versions break Woodlands trees!

  • Optional: any "Treecapitator"-type mod for chopping down trees with non-decaying leaves

Solving the Non-Decaying Leaves Problem

Many trees in the mod retain their foliage after trunk cutting - this isn't a bug, but a feature of the complex designs used in the mod. Here are the most effective solutions:

1. TreeChop

The TreeChop mod offers a smart approach to tree felling:

treechop-common.toml

[mod]
    enabled = true
    printDebugInfo = true

[treeDetection]
    maxTreeBlocks = 1024
    maxLeavesBlocks = 1024
    breakLeaves = true
    ignorePersistentLeaves = false
    maxBreakLeavesDistance = 13

2. TreeHarvester

TreeHarvester provides faster tree destruction:

{
    "mustHoldAxeForTreeHarvest": true,
    "automaticallyFindBottomBlock": true,
    "enableFastLeafDecay": true,
    "loseDurabilityPerHarvestedLog": true,
    "loseDurabilityModifier": 1.0
}

3. Panda's Falling Trees

An impressive visual mod that makes trees fall realistically:

{
  "disableCrouchMining": false,
  "treeLifetimeLength": 4.0,
  "dynamicMiningSpeed": {
    "disable": false,
    "speedMultiplication": 0.5
  }
}

Among these options, TreeHarvester provides the "cleanest" chopping due to its fast leaf decay system, while Panda's Falling Trees gives the process a particularly spectacular look.

Compatibility

Full Compatibility

  • Fabric: Yes! Requires Fabric API
  • NeoForge: Compatible with versions from 1.21.1-1.2.1
  • Tested Mods: Biomes O'Plenty, Regions Unexplored, Oh The Biomes We've Gone, Serene Seasons, Quark, Mystic's Biomes, Autumnity, Nyctophobia, River Redux, Swampier Swamps, Alex Caves, Yung's Caves, Blooming Nature, Geophyllic Reforged, Nature Arise, Tectonic, Nature's Spirit (Fabric)

Partial Compatibility

  • William Wyther's Overhauled Overworld (works, but biomes may look unpredictable)
  • William Wyther's Expanded Exosphere (works, but biomes may look unpredictable)
  • Dynamic Trees (only vanilla trees are modified)

Incompatible

  • Litosphere
  • Exospherical Expansion
  • Terralith

Gallery

Various tree designs Forest landscape with enhanced trees Flora and foliage details Autumn forest

Note: Some screenshots may contain elements from Woodlands:Extra Shooting used Sildur's Vibrant Shaders v1.51 Extreme-VL and Sildur's Enhanced Default v1.16 Fancy shaders

Technical Features and Important Notes

Known Features

Most trees remain with intact foliage after cutting - this feature is due to their complex construction from handcrafted presets.

Datapack Warning

Since this mod uses the datapack system at its core, conflicts with other modifications affecting vanilla biome generation through datapacks are possible.

⚠️ FUNDAMENTAL: Like any datapack, it can damage the world when deleted or when the contents of its .jar file are altered. Always create backups of important worlds before any manipulations!

Project members
darsenia

darsenia

Created: 27 Dec 2024

ID: 95020