Woodlands : The Core

Transform Your Minecraft World
Woodlands: The Core completely overhauls world generation in Minecraft, adding much larger and more realistic trees, while redesigning flower coverage, grass, and other natural elements. Notably, all these changes are implemented exclusively using standard game blocks - the vanilla style is preserved but with radically improved aesthetics.
This project is part of the broader Woodlands:Extra mod that adds custom biomes (also using only vanilla blocks). It's recommended to install either this Core mod or Extra, but not both simultaneously.
Important Technical Requirements
Required Dependencies
-
Oh The Trees You'll Grow by Corgi_Taco ⚠️ Version 1.3.4 only! Newer versions break Woodlands trees!
-
Optional: any "Treecapitator"-type mod for chopping down trees with non-decaying leaves
Solving the Non-Decaying Leaves Problem
Many trees in the mod retain their foliage after trunk cutting - this isn't a bug, but a feature of the complex designs used in the mod. Here are the most effective solutions:
1. TreeChop
The TreeChop mod offers a smart approach to tree felling:
treechop-common.toml
[mod]
enabled = true
printDebugInfo = true
[treeDetection]
maxTreeBlocks = 1024
maxLeavesBlocks = 1024
breakLeaves = true
ignorePersistentLeaves = false
maxBreakLeavesDistance = 13
2. TreeHarvester
TreeHarvester provides faster tree destruction:
{
"mustHoldAxeForTreeHarvest": true,
"automaticallyFindBottomBlock": true,
"enableFastLeafDecay": true,
"loseDurabilityPerHarvestedLog": true,
"loseDurabilityModifier": 1.0
}
3. Panda's Falling Trees
An impressive visual mod that makes trees fall realistically:
{
"disableCrouchMining": false,
"treeLifetimeLength": 4.0,
"dynamicMiningSpeed": {
"disable": false,
"speedMultiplication": 0.5
}
}
Among these options, TreeHarvester provides the "cleanest" chopping due to its fast leaf decay system, while Panda's Falling Trees gives the process a particularly spectacular look.
Compatibility
Full Compatibility
- Fabric: Yes! Requires Fabric API
- NeoForge: Compatible with versions from 1.21.1-1.2.1
- Tested Mods: Biomes O'Plenty, Regions Unexplored, Oh The Biomes We've Gone, Serene Seasons, Quark, Mystic's Biomes, Autumnity, Nyctophobia, River Redux, Swampier Swamps, Alex Caves, Yung's Caves, Blooming Nature, Geophyllic Reforged, Nature Arise, Tectonic, Nature's Spirit (Fabric)
Partial Compatibility
- William Wyther's Overhauled Overworld (works, but biomes may look unpredictable)
- William Wyther's Expanded Exosphere (works, but biomes may look unpredictable)
- Dynamic Trees (only vanilla trees are modified)
Incompatible
- Litosphere
- Exospherical Expansion
- Terralith
Gallery

Note: Some screenshots may contain elements from Woodlands:Extra Shooting used Sildur's Vibrant Shaders v1.51 Extreme-VL and Sildur's Enhanced Default v1.16 Fancy shaders
Technical Features and Important Notes
Known Features
Most trees remain with intact foliage after cutting - this feature is due to their complex construction from handcrafted presets.
Datapack Warning
Since this mod uses the datapack system at its core, conflicts with other modifications affecting vanilla biome generation through datapacks are possible.
⚠️ FUNDAMENTAL: Like any datapack, it can damage the world when deleted or when the contents of its .jar file are altered. Always create backups of important worlds before any manipulations!